These hexagonal black ceramic tiles are crafted from a durable mineral-based ceramic substrate, known for its excellent strength and resistance to wear. The ceramic body is composed primarily of refined clays mixed with carefully controlled binders and fine-grain aggregates, providing a dense, low-porosity structure that enhances both longevity and visual appeal. The surface finish is a smooth, semi-matte glaze achieved through a high-temperature firing process, which incorporates subtle black oxide pigments resulting in a deep, consistent coloration. This glaze not only contributes to the tile’s aesthetic but also offers a slight sheen that interacts naturally with light, replicating realistic reflections and subtle surface imperfections in the PBR workflow.
In the Physically Based Rendering (PBR) texture set, the BaseColor (Albedo) channel captures the rich black tone with nuanced variations due to the ceramic glaze’s natural mottling. The Normal map accurately represents the hexagonal tile edges and slight surface irregularities, enhancing depth perception without excessive roughness. Roughness values are calibrated to mimic the semi-matte glaze finish, balancing reflectivity and diffuse scattering to avoid overly glossy or flat appearances. The Metallic channel is uniformly set to zero, reflecting the non-metallic ceramic material, while Ambient Occlusion maps emphasize the subtle recesses along tile joints and micro-texture details. Height (Displacement) maps provide fine relief for the tile edges and surface texture, enabling realistic parallax effects especially useful in close-up renders.
Offered in ultra-high 8K resolution, these seamless textures are optimized for seamless application in popular 3D software such as Blender, Unreal Engine, and Unity. This high resolution ensures exceptional detail retention even in large-scale architectural visualizations or detailed product renders. For practical use, adjusting the UV scale to match actual tile dimensions will maintain realism, and fine-tuning roughness parameters can help tailor the material’s glossiness to specific lighting conditions or artistic preferences. Employing the height map with moderate parallax occlusion mapping can significantly enhance the perception of depth without compromising performance.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.