Retro Star and Cross Shaped Black Kitchen Tiles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Retro Star and Cross Shaped Black Kitchen Tiles | Free PBR

IDretro-star-and-cross-shaped-black-kitchen-tiles-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Retro Star and Cross Shaped Black Kitchen Tiles (Tiles 0090) showcase a distinctive antique design that combines classic aesthetics with functional materials ideal for modern kitchen flooring. Crafted primarily from high-quality ceramic, these tiles feature a sturdy mineral-based substrate known for excellent durability and low porosity, making them resistant to moisture and wear in busy kitchen environments. The tile’s composition includes finely ground mineral aggregates bonded with advanced polymer-based adhesives, ensuring structural integrity and a smooth, consistent surface. A subtle reddish tint is applied through oxide pigment layers integrated into the glaze, enhancing the black base color with warm undertones that evoke a vintage, retro style. The surface finish is carefully polished to a satin sheen, balancing a slight reflective quality with enough texture to prevent slipping while maintaining an elegant appearance.

From a Physically Based Rendering (PBR) perspective, the tile’s BaseColor or Albedo map reveals the deep black tone accented by muted red highlights, accurately representing the antique glaze’s subtle color variations. The Normal map captures the delicate embossing of the star and cross shapes, adding realistic depth and surface detail without harsh edges. Roughness values are calibrated to reflect the satin finish—moderate roughness levels offer a soft diffuse reflection rather than a glossy shine. The Metallic channel is minimal, reflecting the ceramic’s non-metallic nature, while Ambient Occlusion enhances the shadows within the recessed patterns, emphasizing the tile’s intricate design. Height or Displacement maps provide fine surface relief, perfect for convincing parallax effects during close-up renders, helping to bring out the tactile quality of the textured shapes.

This tile texture is delivered in an ultra-high 8K resolution, making it exceptionally suitable for detailed renderings in Blender, Unreal Engine, and Unity. The resolution allows for close inspection without loss of detail, ideal for both architectural visualization and game environments where realism is paramount. For practical use, adjusting the UV scale to match realistic tile dimensions is recommended to avoid repetitive patterns in large kitchen floor layouts. Additionally, tweaking the roughness channel can simulate varying degrees of wear or polish, allowing customization from freshly installed to gently aged surfaces, thereby enhancing the sense of authenticity in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.