Seamless 8k pbr 3d texture of polished ceramic tile with embossed geometric pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of polished ceramic tile with embossed geometric pattern

IDseamless-8k-pbr-3d-texture-of-polished-ceramic-tile-with-embossed-geometric-pattern
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8k PBR 3D texture showcases a polished ceramic tile surface characterized by an embossed geometric pattern composed of interlocking hexagonal and triangular shapes. The base material is a high-quality ceramic substrate, formed from fine-grained clay blended with silica and feldspar, which ensures durability and minimal porosity. The tile’s surface is carefully fired and glazed, creating a hard, glassy finish that reflects light with subtle specular highlights. The embossed pattern is achieved through precise molding during manufacturing, giving the surface a three-dimensional relief that enhances visual depth and tactile interest.

The composition of the tile includes a ceramic body strengthened by inorganic binders and vitrified aggregates that contribute to its hardness and resistance to wear. The glaze layer acts as a protective coating, sealing the surface and providing a smooth, polished appearance. Pigments embedded within the glaze produce a neutral color palette, predominantly soft grays and off-whites, which allow the geometric embossing to stand out without overwhelming the eye. This color variation is finely captured in the BaseColor (Albedo) channel, while the Normal and Height maps accurately define the raised pattern for realistic light interplay and shadowing effects.

In terms of PBR material channels, the Roughness map reflects the highly polished nature of the ceramic glaze, with low roughness values yielding sharp reflections and a glossy finish. The Metallic channel remains close to zero, consistent with non-metallic ceramic materials, ensuring accurate light absorption and scattering. Ambient Occlusion enhances the subtle crevices and recesses of the embossed pattern, adding depth and realism. The Height or Displacement map provides precise elevation data for parallax and tessellation effects, crucial for close-up renders where the three-dimensionality of the tile’s surface must be convincingly portrayed.

Rendered at an 8k resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, supporting high-fidelity visualization and architectural visualization projects. The seamless nature of the texture allows it to tile indefinitely without visible seams, making it suitable for expansive wall surfaces in modern interior environments. For practical use, it is recommended to adjust the UV scale to maintain the proportional size of the geometric pattern relative to the scene context. Additionally, fine-tuning the roughness parameter can help achieve the desired level of glossiness, while careful blending of height and normal maps can enhance surface detail without introducing artifacts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.