The Laminated Long Brown Wood Planks (Wood 0066) texture features high-quality, laminated wooden floor tiles designed to bring a rich, dark brown aesthetic to interior design projects. The base material consists of carefully selected wood fibers arranged in long planks, bonded with durable adhesives that ensure structural integrity and longevity. This composition creates a smooth, polished surface finish with subtle grain patterns and a slight sheen, characteristic of well-laminated hardwood flooring. The wood’s natural pigments and dyes combine to produce the deep brown coloration, enhanced by controlled oxidation layers that contribute to its authentic appearance.
In terms of physically based rendering (PBR) channels, the BaseColor or Albedo map accurately captures the dark brown hues and wood grain details, while the Normal map simulates the fine surface texture and plank edges, adding depth and realism. The Roughness map controls the surface reflectivity, contributing to a balanced shine that mimics polished wood without excess gloss. The Metallic channel is minimal, reflecting the organic, non-metallic nature of the material. Ambient Occlusion enhances the perception of depth in crevices and gaps, while the Height or Displacement map defines subtle surface variations such as plank joints and grain elevation, enhancing realism in 3D environments.
This texture is provided in an ultra-high 8K resolution, ensuring crisp detail even in close-up views and large-scale applications. It is fully compatible and optimized for popular 3D software including Blender, Unreal Engine, and Unity, making it a versatile choice for architectural visualization, game environments, and interior design renderings. A recommended usage tip is to carefully adjust the UV scale to align the long planks proportionally with your scene’s dimensions and to fine-tune the Roughness map to suit different lighting conditions, achieving either a matte or softly polished wood floor effect.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.