Seamless 8k pbr 3d texture of smooth polished ceramic tile with floral embossed pattern in neutral tones free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of smooth polished ceramic tile with floral embossed pattern in neutral tones

IDseamless-8k-pbr-3d-texture-of-smooth-polished-ceramic-tile-with-floral-embossed-pattern-in-neutral-tones
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture represents a polished ceramic tile composed of a fine-grained clay substrate, meticulously fired and glazed to achieve a smooth, hard surface. The tile’s form is square, typical of classic indoor wall tiles, with an embossed floral pattern that adds subtle depth and tactile interest. The floral motifs are raised gently above the base plane, creating a low-relief geometric repetition that integrates harmoniously with the neutral color palette, which ranges from soft beige to light taupe. These neutral tones are achieved through ceramic pigments mixed into the glaze before firing, ensuring durability and colorfastness. The tile’s polished finish imparts a gentle gloss that enhances the embossed details by reflecting light delicately across the surface, adding sophistication without overwhelming shine.

From a material composition perspective, the ceramic tile’s substrate consists primarily of kaolin clay combined with quartz and feldspar aggregates, providing structural strength and low porosity. The glaze layer functions as both the surface finish and color carrier, incorporating fine mineral pigments and binders that vitrify during firing, resulting in a smooth, water-resistant surface. The embossed floral pattern is created by molding or pressing the clay before firing, giving the texture its characteristic relief. The tile exhibits minimal weathering, as expected for indoor use, maintaining its polished, smooth surface over time. In a PBR workflow, the BaseColor map captures the subtle variations in neutral hues and pigment distribution, while the Normal map emphasizes the raised floral embossing. The Roughness map is finely tuned to reproduce the polished finish’s gentle reflectivity, with lower roughness values on the smooth glaze and slightly higher values in crevices to simulate micro-shadowing. The Metallic channel remains at zero, reflecting the non-metallic nature of ceramic. Ambient Occlusion enhances the perceived depth of the embossing, and the Height/Displacement map accurately represents the floral relief for realistic parallax effects.

This texture is optimized at an 8K resolution, ensuring exceptional detail fidelity and crispness when applied to large surfaces or close camera angles. It is fully compatible with industry-standard 3D software such as Blender, Unreal Engine, and Unity, supporting advanced shader workflows that utilize all PBR channels for photorealistic rendering. The seamless nature of the pattern allows for continuous tiling without visible repetition seams, making it ideal for expansive indoor wall applications such as bathroom surrounds, kitchen backsplashes, or accent walls.

For practical use, it is advisable to carefully adjust the UV scale to maintain the natural proportions of the embossed floral pattern, avoiding distortion or unnatural repetition. Additionally, fine-tuning the Roughness map can help achieve the desired gloss level depending on lighting conditions, while blending the Height map with Normal maps can enhance the perception of depth without increasing geometric complexity. This approach maximizes visual realism while maintaining performance efficiency in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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