Old Hong Kong and Macau Restaurant Tiles in 70s | Free PBR

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Old Hong Kong and Macau Restaurant Tiles in 70s seamless PBR texture preview

Texture Info

IDold-hong-kong-and-macau-restaurant-tiles-in-70s-free-pbr
CategoryTile
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless PBR texture captures the authentic appearance of old Hong Kong and Macau restaurant tiles from the 1970s, showcasing the distinctive ceramic composition typical of that era. The base material is a dense, mineral-rich ceramic substrate, fired at high temperatures to achieve durability and slight porosity. Traditional binders and natural clays contribute to the tile’s structural integrity, while fine aggregates create subtle grain and texture variations visible across the surface. The tiles exhibit signs of natural weathering and mild wear consistent with decades of use, including faint surface scratches and softened edges. The finish is a semi-gloss glaze with slight imperfections, reflecting the handcrafted production methods prevalent in mid-20th century Asian eateries. Pigments embedded within the glaze include muted earth tones and faded pastel colors, achieved via oxide layers and mineral dyes, which lend the tiles their nostalgic aesthetic and subtle color shifts under varying light conditions.

All material characteristics are meticulously represented in the PBR channels to ensure photorealistic rendering. The BaseColor (Albedo) map reflects the tile’s aged ceramic hues and glaze discolorations, while the Normal map captures the intricate surface details such as tiny cracks, chips, and grain texture. The Roughness channel is calibrated to represent the semi-gloss finish with slight matte areas where wear has dulled the surface, and the Metallic channel remains near zero, accurately portraying the non-metallic ceramic nature. Ambient Occlusion enhances shadowing in crevices and edges, emphasizing depth and realism. Height/Displacement maps simulate the subtle relief of glaze thickness variations and surface imperfections, adding tactile dimension especially effective in close-up renders.

Rendered at an ultra-high resolution of 8K, this texture is optimized for use in Blender, Unreal Engine, and Unity, making it ideal for architectural visualizations, game environments, and historical reconstructions requiring authentic period materials. Practical application advice includes adjusting the UV scale to capture the correct tile size relative to your scene, ensuring the vintage pattern remains visually coherent. Additionally, fine-tuning the roughness parameter can help replicate different lighting conditions—lower roughness for polished, recently cleaned tiles, or higher for aged, weathered surfaces. This texture provides a versatile, high-quality resource for recreating the iconic ambiance of mid-century Hong Kong and Macau restaurant interiors with unmatched realism and detail.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

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