Severely Damaged Grey Tile Paving | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Severely Damaged Grey Tile Paving | Free PBR

IDseverely-damaged-grey-tile-paving-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Severely Damaged Grey Tile Paving texture features a rugged surface of grey ceramic tiles, each firmly bonded to a mineral-based substrate that mimics traditional concrete or mortar bedding. The tiles are composed of fine-grained ceramic material, with subtle inclusions of quartz and other aggregates that contribute to a natural, weathered appearance. The adhesive layer reflects common polymer-modified cement, ensuring realistic tile adhesion and slight variations in tile elevation where cracking and chipping have occurred. The surface finish is matte with a worn, rough texture, highlighting areas where the glaze has eroded due to severe damage and prolonged exposure to environmental factors. Grey pigments and oxide layers provide the color depth, ranging from light ash to darker charcoal, simulating natural aging and the accumulation of dirt and grime over time.

In Physically Based Rendering (PBR) workflows, this texture excels by accurately representing real-world material properties across multiple channels. The BaseColor (Albedo) map captures the nuanced grey tones and visible damage patterns without baked-in lighting, preserving flexibility for dynamic scenes. The Normal map enhances the tactile feel of chipped tiles and uneven surfaces, while the Roughness map varies from low reflectivity on intact tiles to higher roughness where damage exposes porous ceramic and cement layers. The Metallic channel remains minimal, reflecting the non-metallic nature of ceramic paving. Ambient Occlusion adds realistic shading in tile crevices and fractures, and the Height (Displacement) map enables detailed surface depth for parallax effects or tessellation, making the damaged tiles visually compelling in close-up views.

This texture is available at an impressive 8K resolution, ensuring crisp detail suitable for high-end visualization projects. It is fully optimized and ready for seamless integration into Blender, Unreal Engine, and Unity environments, supporting efficient UV mapping and real-time rendering pipelines. For practical application, adjusting the UV scale can help tailor the tile size to architectural scene requirements, while fine-tuning roughness values allows for control over surface wear and reflectivity. Utilizing the height map with parallax occlusion mapping can significantly enhance the perception of depth and damage on flat geometry without adding extra polygons, making this texture ideal for realistic pavement surfaces in urban or industrial settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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