Colourful Clay Roof Tiles in Dull Tone | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Colourful Clay Roof Tiles in Dull Tone | Free PBR

IDcolourful-clay-roof-tiles-in-dull-tone-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Colourful Clay Roof Tiles in Dull Tone (Rooftop 0007) showcase a sophisticated ceramic substrate composed primarily of natural clay minerals, shaped and fired to achieve a durable and weather-resistant material typical of traditional European rooftops. The composition includes fine mineral aggregates that contribute to the tile’s slight porosity, allowing subtle absorption of moisture while maintaining structural integrity. A muted, earthy pigment blend is integrated within the clay body, enhanced by iron oxide layers that create the characteristic dull tone with soft vertical line patterns etched into the surface. This patterning results from a combination of precise molding and surface finishing techniques, giving the tiles a gently brushed, matte finish that reduces glare and highlights the natural textural details. The binders and mineral components ensure longevity and resistance to environmental wear, preserving the tile’s authentic aged appearance over time.

From a physically based rendering (PBR) perspective, the BaseColor or Albedo channel captures the nuanced dull hues and subtle color variations, reflecting the mineral-based pigments and oxide diffusion within the clay matrix. The Normal map accurately conveys the vertical line pattern and surface irregularities, adding realistic depth and tactile feel to the rooftop surfaces. Roughness is calibrated to reflect the lightly weathered, matte finish of the tiles, avoiding any metallic reflections, which are confirmed by the Metallic channel being effectively zero, as the material is non-metallic. Ambient Occlusion enhances the perception of crevices and tile overlaps, while the Height or Displacement map emphasizes the three-dimensional relief of the vertical grooves, making the texture especially suitable for high-detail rendering in 8K resolution. This texture is fully optimized and compatible with major 3D platforms such as Blender, Unreal Engine, and Unity, ensuring seamless integration into architectural visualizations and game environments.

For practical use, it is recommended to adjust the UV scale to maintain the natural size of the tile pattern, enhancing realism without distortion. Additionally, fine-tuning the roughness parameter allows users to simulate different weathering effects, from freshly installed to more aged and matte surfaces, depending on the scene’s lighting and environmental context. Overall, these Colourful Clay Roof Tiles in Dull Tone provide a phenomenal and authentic material option for recreating the iconic rooftops of European houses with exceptional visual fidelity and physically accurate shading properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.