Seamless 8k pbr 3d texture of polished limestone stone tile with smooth neutral tone surface and flat finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of polished limestone stone tile with smooth neutral tone surface and flat finish

IDseamless-8k-pbr-3d-texture-of-polished-limestone-stone-tile-with-smooth-neutral-tone-surface-and-flat-finish
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture represents polished limestone stone tiles arranged in a classic square format, ideal for indoor flooring applications. The base material is natural limestone, a sedimentary rock composed primarily of calcium carbonate with fine calcite crystals. This texture captures the stone’s inherent subtle grain and delicate fossil fragments embedded within the substrate, lending authenticity to the surface. The limestone tiles are bound with a thin layer of adhesive mortar, typical of indoor installations, which ensures stability without disrupting the stone’s natural appearance. The composition features low porosity due to the polished finish, which seals the surface and reduces absorption, preserving the material’s smooth, flat form and neutral color palette.

The surface finish is meticulously polished to achieve a gentle sheen that enhances the stone’s natural depth while maintaining a soft, neutral tone throughout the tile. This flat finish minimizes reflectivity to avoid glare, balancing the subtle glossiness with a tactile smoothness that emphasizes the limestone’s fine grain and faint veining. The texture’s BaseColor (Albedo) map highlights the stone’s muted beige and light gray hues with natural color variations, while the Normal map adds subtle relief from the stone’s micro-structure, enhancing realism. The Roughness map controls the polished surface’s low roughness values, reflecting the smoothness without creating overly sharp reflections. The Metallic channel is kept at zero, as limestone is non-metallic, while Ambient Occlusion accentuates crevices and tile edges to reinforce spatial depth. The Height/Displacement map gently emphasizes the tile’s flat yet slightly uneven natural surface, perfect for parallax effects in 3D environments.

Designed for high-fidelity rendering, this 8K texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring detailed close-up visuals and seamless tiling on large surfaces. The seamless pattern eliminates visible repetition, making it ideal for classic indoor floor designs where realism and subtlety are paramount. When applying this material, it is advisable to carefully adjust the UV scale to match real-world tile dimensions, typically around 30x30 cm per tile, to maintain proportionality and avoid distortion. Additionally, fine-tuning the roughness values can help balance between the polished gloss and matte stone areas, while subtle blending of the height and normal maps can enhance depth perception without excessive geometric displacement.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.