This seamless 8K PBR texture represents polished limestone stone tiles arranged in a classic square format, ideal for indoor flooring applications. The base material is natural limestone, a sedimentary rock composed primarily of calcium carbonate with fine calcite crystals. This texture captures the stone’s inherent subtle grain and delicate fossil fragments embedded within the substrate, lending authenticity to the surface. The limestone tiles are bound with a thin layer of adhesive mortar, typical of indoor installations, which ensures stability without disrupting the stone’s natural appearance. The composition features low porosity due to the polished finish, which seals the surface and reduces absorption, preserving the material’s smooth, flat form and neutral color palette.
The surface finish is meticulously polished to achieve a gentle sheen that enhances the stone’s natural depth while maintaining a soft, neutral tone throughout the tile. This flat finish minimizes reflectivity to avoid glare, balancing the subtle glossiness with a tactile smoothness that emphasizes the limestone’s fine grain and faint veining. The texture’s BaseColor (Albedo) map highlights the stone’s muted beige and light gray hues with natural color variations, while the Normal map adds subtle relief from the stone’s micro-structure, enhancing realism. The Roughness map controls the polished surface’s low roughness values, reflecting the smoothness without creating overly sharp reflections. The Metallic channel is kept at zero, as limestone is non-metallic, while Ambient Occlusion accentuates crevices and tile edges to reinforce spatial depth. The Height/Displacement map gently emphasizes the tile’s flat yet slightly uneven natural surface, perfect for parallax effects in 3D environments.
Designed for high-fidelity rendering, this 8K texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring detailed close-up visuals and seamless tiling on large surfaces. The seamless pattern eliminates visible repetition, making it ideal for classic indoor floor designs where realism and subtlety are paramount. When applying this material, it is advisable to carefully adjust the UV scale to match real-world tile dimensions, typically around 30x30 cm per tile, to maintain proportionality and avoid distortion. Additionally, fine-tuning the roughness values can help balance between the polished gloss and matte stone areas, while subtle blending of the height and normal maps can enhance depth perception without excessive geometric displacement.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.