This broken white bathroom tile texture features a high-quality, seamless PBR design that captures the intricate detail of ceramic tile material commonly used in interior bathroom finishes. The base substrate is a dense, mineral ceramic with a smooth yet slightly porous surface, reflecting typical wear and weathering from moisture exposure and foot traffic. The broken areas reveal subtle fractures and chips, showcasing the natural grain orientation and micro-roughness of the tile body. The adhesive layer beneath the tiles, generally a polymer-modified cementitious binder, influences the overall texture subtly, visible through fine cracks and slight discoloration along damaged edges. The surface finish is matte with faint gloss highlights caused by residual glaze and mineral deposits, while the white pigmentation is achieved through titanium dioxide-based pigments embedded within the ceramic matrix for durability and color stability.
In the PBR workflow, this texture’s BaseColor (Albedo) channel accurately depicts the soft, off-white hues with natural variation from dirt and wear, avoiding overly uniform tones to enhance realism. The Normal map details the broken tile edges, surface imperfections, and subtle undulations of the ceramic glaze. Roughness values are carefully calibrated to reflect the contrast between the smooth glazed tile faces and the more matte, weathered chips, enabling realistic light scattering. Metallic is near zero, consistent with ceramic’s non-metallic nature, while the Ambient Occlusion channel enhances depth around cracks and fractured segments. Height or Displacement maps provide fine relief for the broken edges and grout lines, adding dimensionality for close-up renders and allowing seamless integration in 3D environments.
Rendered at up to 8K resolution, this texture is optimized for use in high-fidelity projects within Blender, Unreal Engine, and Unity, ensuring crisp detail and minimal pixelation even on large surfaces. For practical implementation, adjusting the UV scale to maintain natural tile proportions is recommended, along with fine-tuning the roughness map to balance between wet and dry appearance depending on scene lighting and atmosphere. This texture offers a versatile material base for architectural visualization, game environments, or any digital project requiring realistic damaged ceramic tile surfaces with a clean, white aesthetic.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.