Shallow Water Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shallow Water Seamless Texture

IDshallow-water-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Shallow Water Seamless Texture is an AI-generated tileable texture expertly crafted to replicate the subtle complexity of shallow water surfaces. Its composition simulates a natural aquatic substrate combining fine particulate sediment with delicate organic detritus and mineral granules suspended beneath a transparent water film. This surface finish reflects a gently polished fluid appearance emphasizing translucency and soft light diffusion. The base substrate is represented through nuanced BaseColor/Albedo channels blending muted sandy browns and cool aqua hues while the Normal map captures intricate micro-relief patterns of rippling water and underlying sediment grains. Roughness values are carefully balanced to convey a smooth yet slightly varied wet surface avoiding excessive glossiness while Metallic is minimal to nonexistent reflecting the organic rather than metallic nature of the environment. Ambient Occlusion and Height/Displacement maps enhance depth perception highlighting subtle depressions and raised sediment clusters to maintain structural realism.

Designed for modern 3D pipelines this seamless shallow water texture excels in maintaining clarity and cohesion even when applied to large UV islands making it ideal for real-time scenes cinematic renders and level dressing. Its high resolution supporting up to 8K formats in PNG and WEBP ensures exceptional detail fidelity suitable for production-ready material studies. The AI-driven creation pipeline prioritizes structural consistency and micro-detail resulting in a convincing texture that integrates smoothly across Blender Unreal Engine and Unity workflows. The seamless tiling capability guarantees that water textures flow uninterrupted across surfaces accelerating iteration loops and enhancing creative flexibility.

For optimal results it is recommended to combine this texture with a subtle Ambient Occlusion pass and a light Normal map enhancement to break up the surface without introducing harsh sharpening artifacts. Adjust UV scaling carefully to match the scale of your scene’s water features ensuring natural repetition and preventing visible tiling patterns. Fine-tuning the Roughness channel can also help simulate varying water clarity or surface agitation adding further realism to your renderings. With its thoughtful composition and practical versatility this shallow water seamless texture provides a robust foundation for any project requiring high-quality realistic water surfaces in 3D environments.

This tileable shallow water seamless texture offers a realistic PBR appearance with detailed AI texture shallow water seamless texture features providing a smooth and continuous shallow water seamless texture ideal for 3D preview and material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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