Watercolor Stripes Paper Texture with Red and Gray Vertical Lines

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Watercolor Stripes Paper with Red and Gray Vertical Lines seamless PBR texture preview
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Texture Info

IDwatercolor-stripes-seamless-pbr-watercolor-striped-paper-texture-4k-2
CategoryWatercolor Stripes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture depicts a hand-painted watercolor stripe pattern on a paper material base. Vertical stripes alternate in muted red and gray hues, separated by narrow off-white lines that create clear separation. The watercolor effect is expressed through subtle color variations and tonal softness along the edges of each stripe. The base paper is matte with a lightly textured surface featuring faint creases and cracks, adding organic visual complexity and a tactile feel. The cracks are visible but delicate, giving an aged, slightly worn character without heavy damage or dirt buildup. The texture is fully tileable for easy repetition across large surfaces without clear seams or interruptions. PBR-ready surface properties enable realistic light interaction when rendering with engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use this texture to bring artistic, painterly quality to interior decor scenes, prop assets, or stylized environments. Its soft color palette and natural paper detailing make it ideal for vintage materials, wallpaper designs, or creative product visualization in both realistic and stylized projects.
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Best Uses for This Texture

  • Pools, ponds and ocean planes
  • Realtime water shader base maps
  • Stylized VFX surfaces
  • Background water materials
  • Game and archviz scenes

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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