Watercolor Stripes Texture with Turquoise Blue Vertical Bands

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Watercolor Stripes with Turquoise Blue Vertical Bands seamless PBR texture preview
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Texture Info

IDwatercolor-stripes-seamless-pbr-watercolor-stripes-fabric-texture-4k-14
CategoryWatercolor Stripes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a pattern of vertical watercolor stripes rendered in various shades of turquoise blue on a muted cream background. The stripes exhibit a painterly quality with subtle color variations, uneven edges, and delicate mottled textures that mimic authentic watercolor pigments bleeding on paper. The surface appears matte with a soft, handmade feel, devoid of any glossy or reflective properties. The cream-colored negative spaces between stripes have a smooth, clean look that contrasts lightly with the textured bands, enhancing the hand-painted effect. Faint irregularities and speckled white patches within the stripes give this texture a worn yet artistic charm, perfect for simulating decorative fabric, wallpaper, or illustrative surfaces. As a fully tileable PBR-ready texture at 4K resolution, it integrates seamlessly in 3D workflows using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Its playful yet minimal style suits interior visualization, creative product rendering, or stylized game environments needing organic striped patterns with a watercolor aesthetic. This texture brings a handcrafted, artistic nuance to any digital asset without overwhelming detail or heavy wear effects, providing an elegant painterly backdrop.
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Best Uses for This Texture

  • Pools, ponds and ocean planes
  • Realtime water shader base maps
  • Stylized VFX surfaces
  • Background water materials
  • Game and archviz scenes

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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