This seamless PBR texture showcases an expertly crafted weave of wicker furniture meticulously designed by a substance designer for advanced archviz and furniture visualization projects. The base material simulates natural wood fibers intertwined with flexible rattan and cane strands tightly bound together using organic adhesives to create a durable yet lightweight composite. The intricate weave pattern captures the subtle porosity and slight weathering commonly found in outdoor wicker furniture reflecting years of gentle exposure to the elements. The finely detailed grain orientation and natural fiber variations contribute to a highly realistic surface while the matte finish emphasizes a soft tactile quality that highlights warm earthy tones typical of untreated or lightly stained wood pigments. This natural color response ensures consistency across different lighting environments making it an ideal choice for rendering lifelike furniture and architectural assets.
The texture set is fully optimized for physically based rendering workflows providing comprehensive PBR channels that enhance realism and depth. The BaseColor (Albedo) map conveys authentic wood hues and the complex weave patterns of intertwined fibers while the Normal map adds intricate surface relief accentuating the three-dimensional structure of the wicker strands and subtle surface irregularities. The Roughness map delivers a semi-matte finish with nuanced variation replicating the natural wear and fibrous texture found on woven wood surfaces. The Metallic channel remains at zero accurately representing the organic non-metallic nature of the material. Ambient Occlusion enhances shadowing within crevices between the woven strands improving depth perception and visual richness. Additionally Height and Displacement maps provide realistic depth and parallax effects emphasizing the tactile complexity of the weave. Render-ready at up to 8K resolution this texture is compatible with major platforms such as Blender Unreal Engine and Unity ensuring versatility for both real-time and offline rendering applications.
For best results it is recommended to carefully adjust the UV scale to maintain the natural proportions of the wicker weave preventing distortion that could disrupt immersion. Fine-tuning the Roughness map allows for the simulation of different levels of surface wear or finishing styles depending on the specific furniture design or environmental conditions you aim to replicate. This texture is designed to provide seamless tiling and consistent color fidelity making it an excellent asset for large-scale furniture elements within architectural visualization game environments and high-detail product renders where the intricate interplay of wood weave and natural fibers is critical to visual authenticity.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.