The Rough Wood Planks (Wood 0060) texture features authentic, naturally weathered wooden boards characterized by their coarse surface and distinct grain patterns. Composed primarily of organic wood fibers, these planks exhibit a pronounced variation between dark and light wood grains, reflecting the natural growth rings and knots inherent in aged timber. The base substrate consists of solid wood with visible porosity and slight imperfections that contribute to its tactile roughness. The surface finish appears untreated and raw, emphasizing the rustic, unpolished charm of the material. This texture’s composition highlights the interplay between cellulose fibers and natural resins, which bind the wood elements together, producing a strong yet textured surface ideal for various exterior and interior applications such as furniture and fences.
In terms of Physically Based Rendering (PBR) channels, the BaseColor (Albedo) map captures the rich tonal contrast between the dark and light wood grains, creating a realistic visual depth without any artificial color enhancements. The Normal map expertly conveys the surface’s unevenness, including knots and grain orientation, adding tactile realism when lighting interacts with the wood. Roughness values are carefully balanced to represent the coarse, unpolished surface, allowing subtle light reflections without glossiness. The Metallic channel is effectively set to zero, consistent with organic wood materials, while Ambient Occlusion enhances the depth around grain crevices and cracks. Height and Displacement maps simulate the subtle relief and unevenness of the planks, enhancing the three-dimensional appearance in close-up renders.
This texture is available in high-resolution 8K, ensuring exceptional detail and clarity suitable for professional workflows in Blender, Unreal Engine, and Unity. It maintains optimal fidelity even when applied to large surfaces or viewed up close, making it a versatile choice for realistic wood material creation. For best results, consider adjusting the UV scale to match the physical dimensions of your model, and fine-tune the roughness parameter to simulate various weathering stages or finishes depending on the desired aesthetic. Additionally, subtle height map adjustments can enhance parallax effects, providing a more immersive depth perception in game engines or rendering applications.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.