Seamless Classic Wood Parquet 1 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Classic Wood Parquet 1 by Share Textures – PBR 3D Texture (8K ready)

IDclassic-wood-parquet-1-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Classic Wood Parquet 1 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the natural composition and intricate details of traditional hardwood flooring. This texture showcases solid wood planks carefully arranged in a timeless parquet pattern emphasizing the fine grain orientation and subtle tonal variations that are inherent to real wood substrates. The surface finish is rendered with a gently polished satin sheen that softly reflects light revealing the wood’s natural warmth and depth. Natural wood pigments create nuanced color variations complemented by slight aging effects such as minor surface wear and subtle porosity which contribute to a highly realistic appearance while maintaining seamless tileability and preventing visible repetition across large surfaces.

The material composition depicted in this texture pack highlights the organic qualities of hardwood parquet where individual wood planks are bonded together to form a cohesive layout. The wood grain direction and delicate variations in pigment intensity reflect authentic growth patterns and natural weathering typical of well-maintained traditional flooring. The surface finish balances a refined satin gloss with gentle matte areas suggesting subtle wear without compromising the classic aesthetic. This interplay between polished highlights and slight roughness enhances the texture’s perceived depth and tactile quality faithfully emulating the physical characteristics of aged hardwood floors.

In terms of PBR channel data the BaseColor (Albedo) map presents a rich palette of natural wood hues capturing intricate grain details and smooth color gradients. The Normal map adds dimensionality by simulating the fine grain structure and beveled edges of parquet planks improving depth perception under dynamic lighting. Roughness maps modulate surface reflectivity by blending polished highlights with areas of gentle wear ensuring a realistic response to light. Ambient Occlusion maps deepen shadows in plank joints and crevices reinforcing the three-dimensional layout while Height and Displacement maps provide subtle surface relief for enhanced parallax effects and fine bump details especially when used with tessellation or parallax shaders.

Rendered at an ultra-high 8K resolution this texture pack delivers exceptional detail and clarity on expansive surfaces without pixelation or pattern repetition. It is fully compatible with leading rendering engines such as Blender Unreal Engine and Unity supporting Physically Based Rendering workflows through Principled BSDF and equivalent shaders. For optimal results maintaining consistent texel density is recommended along with adjusting UV scale to suit project dimensions. Combining the Normal map with Height or Parallax data significantly enhances surface realism adding subtle depth and contour to the parquet layout for a truly immersive visual experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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