Wood Wall Trunk — Wood Trunk Wall Wall Trunk Logs — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wood Wall Trunk — Wood Trunk Wall Wall Trunk Logs — PBR seamless 3D texture

IDwood-trunk-wall-tree-trunk-wood-wall-trunk-logs-log-cabin
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Wood Wall Trunk texture is a meticulously crafted seamless 3D material that authentically replicates the intricate natural beauty and tactile depth of wood trunk walls commonly found in outdoor settings such as forest cabins and log cabins. This texture is based on genuine organic wood substrates showcasing the distinctive grain orientation and fibrous structure of timber logs and tree trunks. The composition captures the natural porosity and subtle weathering effects that wood undergoes when exposed to outdoor elements combined with nuanced man-made finishes that balance rough and smooth surfaces. Warm brown hues arise from natural wood pigments and oxide layers delivering a rich rustic appearance with semi-matte finishes that harmonize the slightly polished look of lumber with the ruggedness of raw timber. Growth rings knots and other imperfections inherent to wood trunks and logs are preserved in fine detail emphasizing the authentic character of natural wood walls and timber surfaces.

This physically based texture leverages advanced PBR workflows encoding material properties across multiple channels for consistent realism in modern 3D applications. The Albedo/BaseColor map conveys the authentic brown tones with subtle variations reflecting real wood grain and tree trunk characteristics. The Normal map captures intricate surface details such as bark ridges grain depth and fiber orientation adding tactile realism. Roughness maps balance matte and glossier areas to simulate contrasts between weathered outdoor wood and freshly cut lumber surfaces while the Metallic map remains appropriately neutral for this organic material. Ambient Occlusion enhances natural shadowing within crevices and grain boundaries contributing to depth without additional manual adjustments. The Height/Displacement map offers precise surface relief and parallax effects significantly enriching realism in real-time engines and offline renderers. This texture is fully tileable and optimized for metal/roughness workflows ensuring seamless integration with Blender Unreal Engine and Unity.

Available in an impressive 4K resolution with an optional upgrade to 8K for high-end projects this wood trunk wall texture delivers exceptional detail and performance balance suitable for digital content creation game development and architectural visualization. Provided in PNG and EXR formats it adapts to a wide range of rendering pipelines. For best results adjusting the UV scale to maintain natural grain proportions is recommended along with fine-tuning roughness values to achieve a desired finish—whether that be freshly sawn lumber or naturally weathered timber surfaces. Incorporating the Height map to introduce subtle parallax displacement further enhances surface depth in close-up views adding convincing realism to wood walls logs and rustic cabin interiors. This versatile physically based wood trunk texture offers an authentic foundation for any forest outdoor or man-made cabin environment requiring detailed timber lumber or log cabin surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.