Natural Wood Texture with Parallel Barks | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Natural Wood Texture with Parallel Barks | Free PBR

IDnatural-wood-texture-with-parallel-barks-free-pbr
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This natural wood texture features finely detailed parallel barks, capturing the organic complexity of aged timber with exceptional realism. The material base is pure wood, showcasing tightly aligned grain fibers that run longitudinally along the bark's surface. Weathering effects are evident in subtle cracks and crevices, while natural porosity contributes to the tactile depth of the texture. The surface finish is matte with slight roughness, reflecting the natural unevenness and fibrous structure of bark layers, free from any artificial coatings or polish. Coloration arises from a combination of organic pigments and oxidized tannins, rendering warm earth tones that vary subtly across the texture’s length, enhancing its authenticity and visual interest.

In terms of Physically Based Rendering (PBR) channels, the BaseColor (Albedo) map faithfully reproduces the intricate hues and tonal gradients of the wood’s surface, highlighting the natural interplay between light and shadow along the bark ridges. The Normal map encodes fine surface irregularities such as bark fissures and bark fiber orientation, giving the texture pronounced depth and tactile realism when lit dynamically. Roughness values are moderately high to mimic the coarse, weathered bark, scattering light softly without glossiness. As expected for organic wood, the Metallic channel remains near zero, emphasizing a non-metallic, purely organic substrate. Ambient Occlusion enhances the perception of depth in bark grooves and crevices, while the Height (Displacement) map accentuates the pronounced relief of the parallel bark structures, allowing for convincing parallax effects in real-time engines.

Rendered at up to 8K resolution, this seamless PBR texture is optimized for high-fidelity applications across Blender, Unreal Engine, and Unity. It supports detailed close-up views without loss of detail, making it ideal for natural environment assets, architectural visualizations, or any project requiring realistic wood surfaces. For practical use, adjusting the UV scale to match the natural bark width is recommended to avoid unnatural repetitions, and fine-tuning roughness can help simulate varying moisture or wear levels, adapting the texture for different environmental contexts with ease.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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