The Laminated Brown Wood Plank Texture (Wood 0061) features a carefully engineered composition designed to replicate the authentic appearance of laminated wood flooring. The base substrate is primarily natural wood fibers bonded with high-quality polymer adhesives, forming durable laminated planks. This construction ensures stability and resistance to warping while maintaining a realistic grain orientation that enhances the natural brown hues. The surface finish is subtly matte with a dull color tone, contributing to an elegant and luxurious style suitable for a wide range of interior design applications. Pigments and oxide layers integrated during the lamination process create consistent coloration and depth without overwhelming gloss, making it ideal for sophisticated environments.
In PBR workflows, this texture excels through its detailed channel mapping. The BaseColor (Albedo) channel captures the warm, muted brown tones and wood grain variations, while the Normal map accurately represents the subtle wood fibers and plank edges, adding depth and realism. The Roughness map reflects the slightly worn, non-reflective surface finish, reducing shine and emphasizing a soft tactile feel. Metallic values remain near zero, as the material is non-metallic, while the Ambient Occlusion layer enhances shadowing around plank joints and grain crevices. Height and Displacement maps provide fine elevation data for realistic surface relief, essential for parallax effects in real-time engines or detailed renders.
This texture is provided in ultra-high 8K resolution, ensuring crisp detail and versatility for close-up views in Blender, Unreal Engine, and Unity. Its high fidelity makes it a perfect choice for architectural visualization, game environments, or interior design projects requiring authentic wood flooring representation. For optimal results, consider adjusting the UV scale to match the real-world dimensions of your space, and fine-tune roughness parameters to balance between natural wood softness and subtle surface wear. Additionally, height map parallax can be used to enhance the perception of depth without adding geometry complexity, improving performance in interactive applications.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.