Weathered Walnut Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Walnut Texture Seamless

Texture Info

IDweathered-walnut-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Walnut Texture Seamless high resolution up to 8k is a meticulously crafted wood texture designed to capture the authentic character of aged walnut surfaces. This seamless tileable texture showcases the natural grain orientation and porous structure typical of weathered hardwood, revealing subtle cracks, worn edges, and gentle surface erosion that tell a story of time and use. The base substrate is solid walnut wood, with no added binders or adhesives, allowing the texture to reflect the organic interplay of natural wood fibers and mineral-rich deposits accumulated through weathering. The surface finish appears matte and slightly roughened by natural oxidation and exposure, with warm brown hues subtly enhanced by natural pigments and organic dyes inherent to walnut, giving a rich, earthy tone that translates beautifully into digital materials.

In physically based rendering (PBR) workflows, this texture excels by providing a highly detailed BaseColor/Albedo channel that faithfully reproduces the nuanced color variations and grain patterns of weathered walnut. The Normal map captures micro-detail such as fine scratches, grain elevation, and worn depressions, adding realistic surface breakup that enhances material depth without oversharpening. Roughness maps reflect the uneven, matte finish produced by weathering, ranging from smoother polished sections to rougher aged areas, while the Metallic channel remains close to zero, consistent with non-metallic wood substrates. Ambient Occlusion emphasizes subtle shadows within grain crevices and cracks, boosting the perception of depth. Height and Displacement maps offer gentle relief for parallax effects, simulating the tactile irregularities of the wood’s weathered surface.

Rendered at an impressive resolution up to 8k, this Weathered Walnut Texture Seamless is optimized for seamless tiling and scales elegantly across large surfaces without visible seams or repetition artifacts, making it ideal for high-fidelity cinematic renders, real-time scenes, level dressing, architectural visualization, and material studies. It integrates seamlessly with major 3D engines such as Blender, Unreal Engine, and Unity, requiring minimal setup to achieve professional results. For practical implementation, a recommended approach is to adjust the UV scale to maintain natural grain proportions and combine the roughness map with a subtle ambient occlusion pass to enhance surface breakup. Adding a light normal or height map overlay can also improve tactile realism without overwhelming the base texture.

Overall, this AI-generated Weathered Walnut Texture Seamless high resolution up to 8k offers a production-ready, convincing wood material that balances micro-detail with structural consistency. Its naturalistic composition and advanced PBR channel integration provide artists and developers with a versatile, high-quality resource for creating authentic wooden surfaces that perform excellently across diverse digital environments. Whether for close-up 3D previews or expansive visual storytelling, this seamless texture delivers the tactile depth and visual richness expected from premium wood textures in modern workflows.

The AI-generated weathered walnut texture seamless high resolution up to 8k provides a tileable, seamless surface ideal for realistic PBR materials with intricate grain details and natural wear.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.