Patterned Birch Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Birch Texture Seamless

Texture Info

IDpatterned-birch-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Patterned Birch Texture Seamless high resolution up to 8k offers an exceptionally detailed and natural wood surface that captures the unique composition and structure of birch wood. This texture showcases the fine grain orientation and subtle layering typical of birch, with a smooth yet slightly porous surface finish that reflects the wood’s organic origins. The base substrate is natural wood, characterized by light, warm tones with delicate patterns formed by the growth rings and occasional knots. The texture’s surface exhibits a soft satin finish, revealing the interplay of pigments and natural discolorations that give birch its characteristic visual depth. The seamless pattern tiles flawlessly, enabling expansive coverage without visible repetition, making it ideal for large-scale applications in 3D environments or product mockups.

In terms of physically based rendering (PBR) channels, the BaseColor (Albedo) map captures the subtle color variations and fine grain details intrinsic to birch wood, featuring light creams and soft browns that maintain a balanced realism. The Normal map enhances the surface topology by simulating the fine grooves and slight irregularities of the bark and grain, providing realistic light interaction and depth perception. The Roughness channel reflects the wood’s natural semi-matte finish, balancing smooth areas with slight textural roughness to prevent overly glossy reflections. Metallic values are minimal to none, consistent with organic wood material, while Ambient Occlusion emphasizes crevices and grain depressions, adding depth and shadow for more lifelike shading. The Height or Displacement map supports subtle surface undulations, elevating the texture’s three-dimensional feel in real-time renderers.

Designed for seamless integration, this tileable patterned birch texture is optimized for high resolution up to 8k, ensuring crisp detail even on large surfaces. It is fully compatible with popular 3D software and game engines such as Blender, Unity, and Unreal Engine, requiring minimal setup to achieve photorealistic results. A practical tip for users is to fine-tune the roughness and normal intensity based on your scene’s lighting rig; adjusting UV scale can also help maintain natural grain proportions, preventing the texture from appearing stretched or compressed. This ensures the material remains grounded and believable, whether used for architectural visualization, game environments, interior staging, or product design. Incorporate this ai texture patterned birch texture seamless high resolution up to 8k into your material library to enhance workflow efficiency and elevate visual fidelity.

The tileable patterned birch texture seamless high resolution up to 8k offers a detailed wood texture with a 3D preview, ensuring accurate PBR appearance for realistic material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.