The matte maple texture seamless high resolution up to 8k texture is a meticulously designed wood surface that authentically captures the natural characteristics of premium maple timber. This texture showcases a smooth, matte finish that highlights the fine grain orientation and subtle organic patterns typical of fresh maple wood. The base substrate is pure wood, featuring an intricate interplay of delicate fibers and natural porosity, which is subtly enhanced by ambient occlusion and height details to simulate gentle weathering and surface roughness. The color palette balances warm beige and light brown hues with soft, natural pigments distributed evenly across the surface, replicating the genuine warmth and subtle tonal variations found in high-quality maple. The finish is deliberately non-reflective, providing a finely brushed appearance that minimizes glare while preserving the tactile authenticity of the wood’s surface.
From a PBR materials perspective, the BaseColor (Albedo) channel faithfully represents the warm, matte coloration and intricate grain patterns of maple wood. The Normal map adds depth by emphasizing fiber direction and micro-surface irregularities, enhancing the realistic perception of texture under varied lighting conditions. The Roughness map is calibrated to reflect the soft, muted sheen typical of a matte wood surface, allowing light to scatter gently without sharp reflections. The Metallic channel remains near zero, consistent with the organic, non-metallic nature of wood, while Ambient Occlusion accentuates the wood grain recesses and minor cracks, reinforcing the illusion of depth and surface complexity. Height and Displacement maps introduce subtle relief for realistic interaction with light and shadow, essential for detailed close-up renders and immersive 3D visualizations.
This tileable matte maple texture seamless high resolution up to 8k texture is optimized for large-scale applications without visible seams or distortion, making it ideal for architectural visualization, environment art, and concept prototyping within Blender, Unreal Engine, and Unity. Its ultra-high resolution ensures crisp detail even in close-range views, preserving the natural elegance and complexity of maple wood throughout. For optimal results, adjusting the UV scale to match the true grain size of maple wood in your scene is recommended, alongside fine-tuning roughness and normal map intensity to harmonize with specific lighting setups. This approach ensures the texture integrates smoothly and maintains a consistently realistic wood appearance across diverse 3D environments, supported by a comprehensive 3D preview to verify material fidelity before deployment.
The AI-generated matte maple texture seamless high resolution up to 8k provides a detailed and consistent wood texture with a natural PBR appearance ideal for realistic material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
