Wood Inlaid Stone — Stone Wall Wood Inlaid Stone Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wood Inlaid Stone — Stone Wall Wood Inlaid Stone Wall — PBR seamless 3D texture

IDwood-inlaid-stone-wall-wood-concrete-rough-inlaid-aged-wood-decorative
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wood inlaid stone wall texture expertly blends the natural warmth and intricate grain patterns of aged wood with the rugged rough-hewn character of outdoor stone masonry creating a visually striking and physically based 3D surface ideal for advanced PBR workflows. The foundational substrate consists of robust stone blocks featuring irregular rock inclusions and porous textures that exhibit weathered surfaces reminiscent of authentic outdoor walls. Intersecting this stone matrix are decorative wood inlays crafted from finely carved aged wood showcasing subtle rustic weathering and layered oxide pigments that enhance the natural patina and depth of the wood grain. The wood elements present a slightly polished yet textured finish providing a compelling contrast to the coarse matte concrete binders and the rugged stone blocks all arranged in a classic brick pattern that reinforces the handcrafted rustic aesthetic of the wall.

The texture set includes high-resolution PBR maps at 4K with an optional upgrade to 8K resolution for ultra-detailed clarity in both close-up views and expansive environmental scenes. The albedo (BaseColor) channel captures the true-to-life color variations between the earthy grays of the rough stone blocks the warm browns of the aged wood inlays and the subtle oxide layers that contribute to the rustic look. Normal maps emphasize the carved wood details the uneven surfaces of the rough stone and the relief of the brick pattern adding realistic depth and tactile quality. Roughness maps balance the polished wood surfaces against the coarse weather-beaten stone and concrete binders while ambient occlusion maps enhance the dimensionality of crevices and mortar joints. Height and displacement maps enable realistic parallax effects and surface relief further enriching the visual fidelity. These maps are provided in both PNG and EXR formats ensuring broad compatibility with popular rendering engines such as Blender Unreal Engine and Unity supporting seamless integration into real-time and offline rendering pipelines.

Designed for seamless tiling and optimized metal/rough workflows this wood inlaid stone wall texture requires no manual tile adjustments making it an excellent choice for architectural visualization game environments and virtual outdoor settings. To achieve the most natural appearance it is recommended to carefully adjust the UV scale to preserve the orientation and grain of the carved wood inlays as well as the proportions of the stone blocks. Additionally fine-tuning roughness values can effectively simulate varied environmental exposure with lower roughness for the polished wood surfaces and higher roughness for the rugged stone and concrete maximizing physical realism and enhancing the overall visual impact of this decorative masonry composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.