This worn old wood planks texture showcases a high-quality, seamless PBR material crafted from natural wood substrates. The base is composed of aged timber, featuring visible grain orientation with linear fibers running along the plank length. Over time, this organic material has weathered, developing subtle porosity and surface imperfections such as cracks, knots, and mild warping. The finish is matte and rough, reflecting years of exposure to environmental factors, with colorants including natural pigments and oxide layers lending warm brown and grayish hues. These details are faithfully captured across all texture channels, providing a realistic representation of timeworn wooden surfaces.
In the PBR workflow, the BaseColor/Albedo map conveys the nuanced color variations and natural wood tones, while the Normal map highlights the fine grain details and surface irregularities, enhancing depth and tactile realism. The Roughness channel reflects the matte, weathered finish with moderate to high roughness values, simulating the worn surface’s low reflectivity. The Metallic map remains near zero, consistent with organic, non-metallic wood, and Ambient Occlusion adds subtle shadowing in crevices and between planks, emphasizing the texture’s depth. Height/Displacement maps capture the slight relief of grain texture and surface wear, enabling realistic parallax effects in 3D environments.
This texture is provided in up to 8K resolution, ensuring exceptional detail for close-up renders and large-scale projects. It is fully optimized for seamless tiling and compatible with popular 3D software such as Blender, Unreal Engine, and Unity, making it a versatile asset for game development, architectural visualization, and digital art. For best results, adjusting the UV scale to match the physical size of wooden planks in your scene will maintain realism, while fine-tuning roughness values can help simulate different levels of weathering or surface finish depending on lighting conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.