Inflated Glossy Vinyl Panels PBR Texture in Red and Orange

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Inflated Glossy Vinyl Panels in Red and Orange seamless PBR texture preview
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Texture Info

IDinflated-seamless-pbr-inflated-glossy-vinyl-panels-texture-4
CategoryInflated
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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Experience the visually striking surface of this seamless 3D inflated PBR texture, characterized by glossy, inflated vinyl panels arranged in a subtle grid formation. The texture exhibits smooth, puffy cells with soft rounded edges and distinct stitched seams that enhance the quilted effect. Rich hues of deep red and bright orange dominate the coloration, complemented by subtle red-to-orange gradients within each inflated panel for added depth and realism. The glossy finish reflects highlights beautifully, conveying a smooth, plastic-like surface feel reminiscent of soft inflatable cushions or playful vinyl padding. This PBR-ready texture is designed at a 4K resolution and is perfectly tileable without visible seams, making it ideal for close-up renders as well as distant backgrounds. Its clean and polished look suits stylized architectural accents, futuristic interiors, sci-fi props, or product rendering in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Whether used to simulate futuristic upholstery or vibrant padding surfaces, this inflated vinyl texture offers unique visual appeal for any digital creation needing eye-catching soft panels with strong color and shine.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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