Seamless Asphalt 029 A (Bicycle Path) by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Asphalt 029 A (Bicycle Path) by Textures – PBR 3D Texture (8K ready)

IDasphalt-029-a-bicycle-path-by-textures-pbr-seamless-8k
Asphalt
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Asphalt 029 A (Bicycle Path) by Textures is an expertly crafted PBR 3D texture that authentically replicates the detailed composition and surface qualities of asphalt pavement typically found on bicycle paths. The texture represents a mineral-rich base substrate primarily composed of finely crushed stone aggregates intricately bound together with bituminous binders. The natural grain and orientation of these coarse aggregates are clearly captured offering realistic surface relief and subtle variations in porosity that reflect natural weathering and wear from frequent use. This surface finish emulates the slightly rough matte appearance characteristic of outdoor asphalt enhanced by dark carbon black pigments and faint oxide layers that introduce a deep neutral gray tone with occasional reddish undertones visible in the base color channel.

In PBR workflows the texture pack includes high-resolution BaseColor (Albedo) maps that realistically portray the complex color variations inherent in asphalt surfaces. The Normal and Height maps emphasize the fine bumps indentations and aggregate texture enhancing the perception of depth and surface irregularities caused by erosion and prolonged exposure. The Roughness channel is precisely tuned to simulate the coarse non-reflective finish typical of bicycle paths while the Ambient Occlusion map deepens crevices and gaps between stone particles contributing to a more lifelike shading effect. The Metallic channel remains minimal reflecting asphalt’s non-metallic nature and ensuring accurate light interaction across physically based rendering engines. This texture is optimized for seamless tiling maintaining consistent shading and texel density across expansive surfaces for high-fidelity visual results.

Seamless Asphalt 029 A is fully compatible with popular 3D engines such as Blender Unreal Engine and Unity supporting workflows that require detailed surface realism. The ultra-high 8K resolution ensures sharp crisp detail even on close-up renders or VR environments. For optimal integration connect the BaseColor to the Principled BSDF shader in Blender or utilize the albedo roughness normal and ambient occlusion maps within Unreal Engine and Unity’s URP or HDRP Lit shaders. To achieve the best visual fidelity and avoid repetitive patterns it is recommended to maintain consistent texel density and consider using triplanar or layered tiling methods. Additionally combining the normal maps with height or parallax displacement techniques can significantly enhance the perceived depth and authenticity of the asphalt surface enriching the overall realism of your bicycle path scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.