Bike Lane Asphalt Colored free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Bike Lane Asphalt Colored

IDbike-lane-asphalt-colored
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The bike lane asphalt colored texture is a meticulously crafted seamless surface representation designed specifically for urban bike lanes offering an authentic simulation of modern asphalt pavements. This premium ai texture bike lane asphalt colored asset replicates a dense mineral aggregate substrate composed of finely graded crushed stones sand particles and subtle fiber reinforcements all bound together by polymer-modified bitumen. The texture’s grain orientation and surface porosity reveal the natural arrangement of these aggregates while subtle weathering effects—such as light abrasion minor cracking and slight surface oxidation—are carefully integrated to convey a realistic sense of wear without diminishing the vibrancy of the colored lane markings. Oxide-based pigments embedded within the binder deliver a durable UV-resistant finish that mimics painted bike lane surfaces ensuring the color remains vivid and functional across diverse urban environments.

Optimized for physically based rendering workflows this tileable bike lane asphalt colored texture is presented in an impressive up to 8K resolution enabling exceptional clarity and detail retention even on large-scale virtual roadways. The comprehensive asphalt textures set includes a BaseColor/Albedo channel that showcases natural mineral hues alongside crisp vibrant colored markings. The Normal map captures fine surface relief and the depth of aggregates while the Roughness map balances the semi-matte finish of typical asphalt with the smoother gloss of the painted lane. The Metallic channel remains neutral to reflect the non-metallic nature of asphalt whereas the Ambient Occlusion map enhances subtle shadows within surface crevices adding depth and realism. Additionally the Height/Displacement map provides nuanced surface variations that improve depth perception during real-time 3D preview further enriching the tactile quality of the material.

Designed for seamless integration with popular 3D engines such as Blender Unreal Engine and Unity this ai texture bike lane asphalt colored asset requires minimal setup streamlining the workflow for environment artists architectural visualization specialists and concept developers. For optimal realism adjusting the UV scale to correspond with real-world dimensions is recommended to prevent visible repetition and maintain proportionality. Fine-tuning the roughness values allows precise control over light interaction between the asphalt substrate and the painted lane finish enhancing visual authenticity without compromising performance. Employing subtle height or parallax map adjustments can add convincing surface breakup and depth completing the look of a functional visually distinct bike lane asphalt colored surface perfect for detailed urban scenes and realistic 3D preview environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.