Texture Info
| ID | autumn-leaves-seamless-pbr-autumn-leaves-texture-with-colorful-foliage-patterns |
| Category | Autumn Leaves |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture presents a finely detailed pattern of various autumn leaves and berry clusters, painted in warm, vibrant hues of rusty reds, deep oranges, golden yellows, and subtle greens, all set against a crisp white backdrop. The texture features an organic assortment of leaf shapes, including broad maple-like leaves, slender ovals, and multi-leaf stems, each exhibiting gentle shading and subtle tonal gradients that evoke a hand-painted or watercolor effect. The surface appears smooth and matte, emphasizing natural foliage without any artificial gloss or roughness. There is no visible damage, dirt, or wear, giving it a clean and fresh appearance suitable for decorative or thematic uses. The pattern is fully seamless and tileable, making it versatile for wrapping objects, backgrounds, or environment surfaces in 3D scenes. This PBR-ready texture is ideal for 3D modeling and rendering applications such as Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D, enhancing projects that require a warm autumnal aesthetic. It fits perfectly in seasonal decorations, stylized game assets, interior visualizations, or product renders aiming for an inviting, natural vibe. Its unique hand-painted leaf arrangement differentiates it from generic leaf textures, imbuing scenes with charm and organic complexity while preserving technical accuracy for realistic lighting and shading in physically based rendering workflows.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.