Seamless Bark 002 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 002 by Textures – PBR 3D Texture (8K ready)

IDbark-002-by-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 002 by Textures is a meticulously crafted PBR 3D texture that authentically replicates the complex and organic composition of natural tree bark. This texture captures a rich base substrate formed from interwoven woody fibers and layered tissue revealing the intricate grain orientation and fibrous structure distinctive to real bark. Variations in porosity and weathering across the surface reveal subtle environmental influences such as erosion moss accumulation and natural discoloration all contributing to a tactile quality that balances rugged coarse patches with smoother worn areas. The color palette is derived from natural pigments and organic colorants presenting deep earthy browns and muted tones that emphasize the wood’s layered composition and enhance its authentic appearance.

These material characteristics are precisely conveyed through the PBR workflow. The Base Color (Albedo) map delivers warm organic hues with subtle shifts in tone that mirror natural bark coloration. The Normal map accentuates fine ridges grooves and the layered grain structure adding realistic depth and dimensionality. Roughness values vary across the texture to differentiate between weathered rough patches and smoother less eroded sections contributing to a natural tactile feel without any metallic reflections consistent with the purely organic wood surface. The Ambient Occlusion and Height (Displacement) maps further enhance surface complexity by enriching shadows in crevices and emphasizing bark depth respectively resulting in a highly realistic material response under physically based lighting.

Seamless Bark 002 is designed for seamless tiling with consistent shading supporting resolutions up to 8K to ensure exceptional detail for close-up renders and large environmental surfaces without visible repetition or pixelation. It integrates seamlessly with industry-standard rendering engines such as Blender Unreal Engine and Unity. In Blender it can be paired effectively with the Principled BSDF shader by connecting the Base Color Normal Roughness and Ambient Occlusion maps enabling accurate and realistic shading. Unreal Engine users can apply the texture maps to their corresponding shader inputs for high-fidelity rendering while Unity’s URP and HDRP pipelines support natural surface interaction through the Lit shader. To optimize realism and prevent visible tiling artifacts on extensive or uneven surfaces employing triplanar or layered UV mapping techniques is recommended. Additionally importing the Base Color map as sRGB and all data maps as Non-Color ensures precise color fidelity and shading accuracy. Slight adjustments to the roughness parameter can help tailor reflectivity to specific lighting conditions further enhancing the natural and subtle variations intrinsic to authentic bark surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.