The Decorative Pine Bark Texture Seamless high resolution up to 8k offers an exceptional organic surface ideal for enhancing 3D materials and environments. This texture captures the intricate composition of natural pine bark, characterized by a rugged, fibrous wood substrate with complex grain orientation and subtle weathering effects. The bark’s surface features a mix of rough, raised ridges and fine fissures, indicative of its porous, organic nature. Natural pigments and tannins impart warm earthy tones across the BaseColor/Albedo channel, while controlled variations in color and subtle oxide layers provide depth and realism. The Normal map highlights the uneven bark surface, emphasizing its rugged texture, while the Roughness channel finely balances glossy and matte areas to replicate how light interacts with the bark’s slightly worn surface. The Metallic channel is minimal, reflecting the organic, non-metallic nature of wood, and Ambient Occlusion enhances shadowing in crevices, adding visual cohesion and grounding the material within any scene.
Produced using advanced AI-driven workflows, this seamless decorative pine bark texture maintains clarity and cohesion even on large UV islands, avoiding distortion or pixelation thanks to its ultra-high resolution of up to 8k. This makes it perfectly suited for modern production pipelines in software like Blender, Unity, and Unreal Engine, where detail fidelity and seamless tiling are critical. The texture’s height and displacement maps provide subtle depth cues, useful for parallax effects or physically-based rendering (PBR) workflows, allowing artists to customize surface relief to their lighting setup. The surface finish evokes a natural, matte-to-semi-glossy wood exterior, suitable for architectural visualization, environment art, concept prototyping, or any scenario requiring realistic bark textures with minimal setup.
For optimal results, adjusting the roughness intensity to fit your specific lighting rig is recommended. Fine-tuning this parameter helps maintain the material's natural look without appearing overly glossy or flat, ensuring it remains grounded in your scene. Additionally, scaling the UVs thoughtfully can preserve the bark’s organic pattern scale, avoiding repetition artifacts and enhancing believability. Incorporating this tileable decorative pine bark texture into your material library accelerates iteration and elevates the realism of outdoor and natural elements within your digital creations, leveraging a high-quality bark texture designed for versatility and ease of use in contemporary 3D workflows.
The tileable decorative pine bark texture seamless high resolution up to 8k offers a highly detailed, AI-generated PBR appearance with a 3D preview that enhances realistic material composition for advanced design projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
