Seamless Bark 006 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 006 by Textures – PBR 3D Texture (8K ready)

IDbark-006-by-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 006 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically represent the intricate composition and natural surface characteristics of wood bark. This organic material primarily consists of fibrous cellulose and lignin which combine to create a complex grain structure featuring subtle fiber orientation and porous elements. Over years of environmental exposure the bark develops a weathered rough surface finish that balances predominantly matte areas with gentle glossiness resulting in a tactile feel that conveys the true essence of aged wood. Its natural color palette spans deep browns and muted earth tones enriched by subtle variations from natural pigments and weathering effects capturing the fine detail and organic complexity of real bark in a seamless continuous pattern.

The texture’s PBR channels expertly translate these material properties to deliver realistic shading and lighting responses in modern rendering engines. The Base Color (Albedo) channel showcases the nuanced warmth and natural color gradations of the bark without any baked lighting ensuring an accurate and lifelike appearance. The Normal map reveals the fine surface relief and directional fiber patterns adding essential depth and detail suitable for close-up observation. Roughness maps effectively balance the bark’s varied surface finish emphasizing contrasts between matte weathered zones and subtly reflective patches. Ambient Occlusion enhances shadowed crevices and grooves emphasizing the bark’s natural depth and complexity while Height and Displacement maps provide additional surface irregularities that support parallax and geometry displacement effects boosting three-dimensional realism without increasing polygon counts.

Optimized for ultra-high resolution up to 8K this texture maintains crisp detail even on large-scale surfaces or in close-up renders. Its seamless tiling capability guarantees consistent artifact-free coverage across expansive areas making it fully compatible with physically based shading workflows such as Blender’s Principled BSDF shader Unreal Engine’s material system (utilizing Base Color Roughness Normal and Ambient Occlusion inputs) and Unity’s URP and HDRP Lit shaders. The bark’s purely organic nature is reinforced by the absence of a metallic map accurately reflecting its non-metallic composition. For optimal results it is recommended to maintain consistent texel density during UV mapping to preserve uniform detail and to consider combining the Normal map with Height or Parallax mapping to amplify surface realism in interactive or close-up visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.