Seamless Bark 6 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 6 by Share Textures – PBR 3D Texture (8K ready)

IDbark-6-by-share-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 6 by Share Textures is a meticulously crafted photorealistic PBR 3D texture designed to authentically replicate the intricate and organic composition of natural tree bark. The base substrate primarily consists of fibrous cellulose and lignin layers interwoven with subtle mineral deposits and resinous binders that contribute to its remarkable durability and resistance to weathering. This complex layered structure is characterized by a rough textured exterior surface exhibiting visible grain orientation and natural fissures formed through prolonged environmental exposure and aging. Variations in color arise from organic pigments and oxidized compounds embedded within the bark creating a rich palette of earthy browns and muted grays that provide authentic visual depth and subtle tonal shifts across the texture’s surface finish.

The texture’s material qualities are expertly conveyed through multiple PBR channels to enhance realism in modern rendering engines. The Base Color (Albedo) channel captures the subtle color variations and organic hues found in the bark while the Normal map highlights fine surface details such as grooves raised ridges and micro-cracks simulating tactile depth under dynamic lighting conditions. The Roughness channel reflects the bark’s porous matte surface avoiding unnatural glossiness and faithfully representing its weathered natural state. Ambient Occlusion maps deepen shadowed crevices and recessed areas enhancing spatial perception and dimensionality. Height or Displacement maps add volumetric relief that accentuates the bark’s layered texture and rugged topography. The Metallic channel remains unused consistent with the inherently non-metallic nature of organic tree bark.

Rendered at an ultra-high 8K resolution this seamless bark texture delivers exceptional detail even under close inspection making it ideal for high-end visualization projects real-time applications and large surface coverage without visible repetition. It is fully compatible with popular 3D software and game engines including Blender Unreal Engine (supporting Base Color Roughness Normal and Ambient Occlusion channels) and Unity’s URP and HDRP pipelines via Lit shaders. For optimal results maintain consistent texel density across your models and consider applying triplanar or layered UV mapping techniques to minimize texture repetition on complex geometries. Additionally combining the Normal map with Height or Parallax Occlusion effects can significantly enhance the perceived depth and tactile qualities of the bark’s surface bringing its natural intricacies vividly to life.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.