Matte Birch Bark Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Birch Bark Texture Seamless

IDmatte-birch-bark-texture-seamless
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Matte Birch Bark Texture Seamless high resolution up to 8k is an expertly crafted AI-generated material that authentically captures the intricate organic composition of birch bark. Its base substrate consists of natural wood fibers intertwined with thin papery layers that are characteristic of birch trees exhibiting a subtle grain orientation and a lightly weathered surface. This texture reveals a fine aggregation of microscopic ridges and fissures with controlled porosity that contributes to a believable tactile quality simulating the rough layered structure of natural bark. The matte finish provides a soft diffused reflection that avoids any glossy or artificial highlights maintaining an authentic aged appearance. Coloration results from delicate oxide layers and natural pigment variations ranging from pale creams to muted browns which enhance the texture’s depth and complexity without overshadowing the subtle details found in the bark’s surface.

In physically based rendering (PBR) workflows this tileable matte birch bark texture seamless high resolution up to 8k excels across all essential channels. The BaseColor (Albedo) map faithfully reproduces the nuanced color gradations and organic pigments inherent in birch bark while the Normal map emphasizes fine grain and bark fissures by simulating surface relief with precision. The Roughness channel is carefully tuned to highlight the matte non-reflective characteristics that define birch bark’s natural finish avoiding any unnatural shininess. Metallic values are set to zero to reflect the organic non-metallic nature of bark. Ambient Occlusion adds subtle shadowing in crevices enhancing realism and depth while the Height/Displacement map provides exact surface height variations to support parallax effects and realistic surface interactions within 3D environments.

Designed for seamless tiling and high scalability this texture supports resolutions up to 8k ensuring crisp detailed visuals even on large surfaces without visible seams or pixelation. It integrates smoothly with popular 3D software such as Blender Unity and Unreal Engine requiring minimal setup to accelerate workflows involving bark textures in architectural visualization game environment design product mockups or interior staging. For optimal results it is recommended to maintain consistent UV scaling across assets to prevent distortion and to fine-tune the roughness map within shader settings to strike the ideal balance between diffuse softness and subtle surface variation. The Matte Birch Bark Texture Seamless high resolution up to 8k is a versatile high-quality resource that elevates natural bark representation with remarkable precision and realism in any digital project providing a reliable 3D preview for seamless integration into diverse digital environments.

The AI-generated matte birch bark texture seamless high resolution up to 8k offers a detailed and realistic PBR appearance ideal for creating natural high-quality material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.