The Matte Birch Bark Texture Seamless high resolution up to 8k is an expertly crafted AI-generated material that captures the intricate organic composition of birch bark with remarkable fidelity. Its base substrate reflects the natural wood fibers and thin papery layers characteristic of birch, exhibiting subtle grain orientation and a lightly weathered surface. The texture’s fine aggregation of microscopic ridges and fissures, combined with controlled porosity, lends a believable tactile quality that simulates bark’s natural roughness and layered structure. The matte finish emphasizes a soft, diffused reflection, avoiding glossy highlights to maintain an authentic, aged appearance. Coloration is achieved through delicate oxide layers and natural pigment variations, ranging from pale cream to muted browns, which contribute to the texture’s depth and complexity without overpowering the subtle details of the bark’s surface.
In physically based rendering (PBR) workflows, this tileable matte birch bark texture excels across all relevant channels. The BaseColor/Albedo map faithfully reproduces the nuanced color gradations and organic pigments of birch bark, while the Normal map enhances the perception of fine grain and bark fissures by simulating surface relief. The Roughness channel is tuned to emphasize the matte, non-reflective qualities that define birch bark’s natural finish, avoiding artificial shininess. Metallic values remain at zero, consistent with organic bark’s non-metallic nature. Ambient Occlusion adds subtle shadowing in crevices, enhancing depth and realism, while the Height/Displacement map provides precise surface height variations to support parallax effects and realistic surface interactions in 3D environments.
Designed for seamless tiling and high scalability, this texture supports resolutions up to 8k, ensuring crisp details even on large surfaces without visible seams or pixelation. It integrates effortlessly with popular 3D software such as Blender, Unity, and Unreal Engine, requiring minimal setup to accelerate your bark-related workflows in architectural visualization, game environment design, product mockups, and interior staging. For optimal results, it is recommended to maintain consistent UV scale across assets to prevent distortion and to fine-tune the roughness map in your shader settings to balance between diffuse softness and subtle surface variations. The Matte Birch Bark Texture Seamless high resolution up to 8k is a versatile, high-quality resource that elevates natural bark representation with precision and realism in any digital project.
The tileable matte birch bark texture seamless high resolution up to 8k offers a highly detailed, AI-generated bark texture with a natural PBR appearance, providing an accurate 3D preview that ensures flawless integration in digital environments.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
