Synthetic Pine Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Pine Bark Texture Seamless

Texture Info

IDsynthetic-pine-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The synthetic pine bark texture seamless high resolution up to 8ktexture captures the intricate details of natural pine bark with a carefully engineered composite material base. This texture emulates a polymer substrate infused with fine organic fibers and mineral-based pigments to recreate the rough, fibrous surface typical of pine bark. The bark’s characteristic grain orientation and layered fissures are enhanced through controlled porosity and subtle weathering effects, giving the surface a tactile, natural feel. Colorants mimic the warm browns and muted grays of aged pine bark, achieved through a combination of oxide layers and pigment saturation that vary subtly across the pattern, adding depth and realism. The surface finish appears matte with slight roughness variations, reflecting the uneven, coarse texture of real bark without glossiness or metallic shimmer.

In physically based rendering (PBR) workflows, this synthetic pine bark texture seamless high resolution up to 8k excels across multiple channels. The BaseColor/Albedo map provides a rich, natural palette with nuanced color shifts and fine details that avoid flatness. The Normal map captures the deep grooves and raised bark ridges, enhancing light interaction and surface complexity. Roughness maps are finely tuned to reflect the bark’s non-reflective, weathered surface, with subtle variations to simulate areas of wear or moisture retention. Metallic values remain at zero to maintain organic authenticity, while Ambient Occlusion maps deepen shadowed crevices for added realism. The Height/Displacement channel supports subtle parallax effects, improving depth perception on large surfaces without distortion. This texture’s seamless and tileable design ensures it scales elegantly across expansive 3D models and environments, maintaining visual continuity without visible seams or repetitive artifacts.

Optimized for high resolution up to 8k, this synthetic pine bark texture seamless high resolution up to 8ktexture integrates smoothly into popular 3D software such as Blender, Unreal Engine, and Unity, providing immediate out-of-the-box compatibility for environment artists, architectural visualization specialists, and concept designers. The high pixel density guarantees sharpness even on close camera angles, supporting detailed look-development and fast iteration cycles. For best results, it is recommended to maintain consistent UV scaling across assets to minimize pattern stretching and to adjust roughness values subtly to match scene lighting conditions, ensuring the bark texture responds naturally under different illumination scenarios. This approach maximizes the material’s versatility and photorealistic impact in any digital project.

This tileable synthetic pine bark texture seamless high resolution up to 8k offers a realistic PBR appearance with detailed bark textures and an AI texture synthetic pine bark texture seamless high resolution up to 8k, enhanced by a 3D preview for precise material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.