Weathered Pine Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Pine Bark Texture Seamless

Texture Info

IDweathered-pine-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The weathered pine bark texture seamless high resolution up to 8ktexture is a finely detailed digital material that authentically replicates the organic complexity of aged pine bark. This texture intricately captures the fibrous wood substrate, characterized by a vertical grain orientation with distinctive grooves and fissures formed through prolonged environmental exposure. Its surface finish mimics a naturally rough, desiccated bark, marked by subtle cracks and weathering effects that highlight the natural porosity and breakdown of the wood fibers over time. Earth-toned pigments dominate the color palette, blending muted browns and grays with delicate variations that emulate the natural staining from moss, lichen, and sun bleaching. These nuanced color shifts enrich the bark’s appearance, creating a realistic and immersive material composition ideal for detailed rendering purposes.

Within physically based rendering workflows, this seamless weathered pine bark texture seamless high resolution up to 8k excels by providing well-defined PBR channel maps that enhance realism. The BaseColor or Albedo map captures the intricate pigment variations and natural dyeing, while the Normal map conveys the depth and ruggedness of the bark’s vertical grooves and uneven surface topology, allowing light to interact convincingly with the texture. The Roughness channel is calibrated to reflect the matte, weathered finish of natural wood, avoiding any unrealistic glossiness. The Metallic channel remains black, consistent with the organic nature of bark, which contains no metallic elements. Ambient Occlusion maps add subtle shadowing in crevices and fissures, deepening the sense of surface relief, while Height or Displacement maps amplify the bark’s tactile qualities by introducing fine surface breakup and parallax effects in supporting 3D engines.

This tileable weathered pine bark texture seamless high resolution up to 8ktexture is optimized for seamless tiling, enabling it to cover expansive surfaces without visible repetition or loss of detail. It integrates smoothly with popular platforms such as Blender, Unreal Engine, and Unity, facilitating efficient environment art creation, architectural visualization, and realistic concept prototyping. For best results, it’s recommended to carefully adjust the UV scale to preserve the authentic grain size of the pine bark and to fine-tune the roughness and normal map intensity to enhance subtle surface irregularities without oversharpening. Featuring AI-enhanced detail and available with a 3D preview, this texture brings a high level of natural depth and complexity to any digital scene requiring detailed bark textures with a realistic PBR appearance at resolutions up to 8k.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.