Matte Pine Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Pine Bark Texture Seamless

Texture Info

IDmatte-pine-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Matte Pine Bark Texture Seamless high resolution up to 8k, a meticulously crafted organic surface ideal for enhancing 3D materials in digital environments. This texture captures the intricate composition of pine bark, a natural substrate composed primarily of fibrous plant tissue with layered grain orientation and subtle porosity from weathering. The bark’s surface finish is matte, emphasizing a natural, non-reflective appearance that highlights the rugged, slightly rough texture typical of aged pine bark. The coloration reflects natural pigments and tannins in the bark, with muted brown and gray tones that provide authentic variations in the BaseColor (Albedo) channel. The Normal map encodes fine surface details such as grooves and cracks, enhancing depth without adding geometry. Roughness values are calibrated to maintain the matte character, avoiding unwanted glossiness, while the Metallic channel remains at zero, consistent with organic, non-metallic bark. Ambient Occlusion subtly accentuates crevices, and Height/Displacement maps enable realistic depth effects for parallax or tessellation workflows.

This tileable matte pine bark texture seamless high resolution up to 8k is curated within the bark textures category to provide flawless tiling, allowing you to cover vast surfaces without visible seams or repetition artifacts. The ultra-high 8K resolution ensures that every minute detail, from the rough grain to the subtle fissures, is preserved even in close-up cinematic renders or real-time scenes. Designed with compatibility in mind, this ai texture matte pine bark texture seamless high resolution up to 8k integrates effortlessly into popular engines such as Blender, Unity, and Unreal Engine, requiring minimal setup to achieve photorealistic results. Its versatility makes it a perfect choice for level dressing, material studies, or environmental storytelling where natural bark surfaces add realism and depth.

For optimal usage, consider adjusting the UV scale to match the scale of your scene and objects, ensuring the texture does not appear stretched or distorted. Additionally, fine-tuning the roughness intensity can help adapt the material to different lighting rigs, keeping the bark’s matte finish grounded and believable under varying illumination conditions. Leveraging the Height/Displacement channel can further enhance the tactile feel by adding subtle relief, especially in close-up shots or high-fidelity renders. Incorporate this tileable matte pine bark texture seamless high resolution up to 8k into your material library to accelerate iteration and elevate the authenticity of your digital bark surfaces with a natural, crisp, and controlled noise balance achieved through advanced AI-driven workflows.

This seamless matte pine bark texture offers a high resolution up to 8k with detailed 3D preview capabilities, ensuring accurate PBR appearance for realistic material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.