Willow Bark — Bark Tree Forest Brown Uneven Sallow — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Willow Bark — Bark Tree Forest Brown Uneven Sallow — PBR seamless 3D texture

IDbark-willow-willow-bark-tree-forest-nature-brown
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the intricate details of willow bark presenting a natural uneven surface characteristic of old sallow trees found in brown woodland forests. The material base is organic wood featuring the typical fibrous grain and weathered bark layers shaped by outdoor exposure and natural aging processes. The bark’s surface finish is rough and textured with subtle variations in porosity and fissures that create a rich tactile quality. Pigments and oxide layers contribute to the brown hues and muted earth tones highlighting the uneven sallow appearance unique to osier and willow species in natural forest environments.

The physically based rendering (PBR) maps included—albedo normal roughness ambient occlusion and height—accurately reproduce these surface characteristics. The Albedo/BaseColor channel conveys the natural brown color palette and subtle pigment variations while the Normal map emphasizes the bark’s fibrous grain and coarse texture. Roughness values reflect the bark’s weathered matte finish avoiding artificial shine and supporting realistic light diffusion. Ambient Occlusion adds depth to crevices and natural indentations enhancing the forest bark’s dimensionality and the Height map supports displacement and parallax effects emphasizing the uneven wood surface topology.

Optimized for modern 3D pipelines and game engines such as Blender Unreal Engine and Unity this tileable texture is available in 4K resolution with an optional 8K upgrade for high-end rendering needs. It utilizes the metal/rough workflow and calibration settings for consistent shading performance in both real-time and offline renderers delivering reliable results without manual tweaking. The balance of detail and performance makes it suitable for natural outdoor scenes woodland environments and tree bark assets in diverse digital content creation (DCC) workflows.

For best practical use consider adjusting the UV scale to maintain the natural bark grain size relative to your tree model and fine-tune roughness to match varying weathering conditions—lower roughness for fresher bark higher for older more eroded surfaces. Utilizing the height map with parallax occlusion can further enhance realism by adding depth to the uneven bark texture making this PBR material a versatile and high-quality choice for realistic natural wood and forest scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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