Polished Birch Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Birch Bark Texture Seamless

Texture Info

IDpolished-birch-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished birch bark texture seamless high resolution up to 8k is a meticulously crafted organic material representation, showcasing the natural substrate of birch wood bark refined to a smooth, polished surface finish. This bark texture features fine grain orientation and subtle fibrous layering typical of birch, with a gentle weathering effect that preserves the bark’s characteristic thin, peeling layers and natural porosity. The polished finish reduces surface roughness while subtly highlighting the natural variations in color, from creamy whites to warm tans and soft browns, enhanced by delicate oxide layers and natural pigments within the bark. This careful balance between organic complexity and surface refinement creates a visually rich material that is both realistic and ideal for high-end digital applications.

Rendered in physically based rendering (PBR) channels, the BaseColor/Albedo map captures the nuanced color variations and organic dye effects of the birch bark’s surface, while the Normal map emphasizes the micro-detail of bark ridges and polished grooves, enhancing three-dimensional depth. The Roughness map reflects the smooth, polished finish with moderate glossiness, while the Metallic channel remains neutral, as birch bark is a non-metallic organic material. Ambient Occlusion adds subtle shadowing in crevices, reinforcing structural consistency, and the Height/Displacement map accurately portrays the bark’s layered structure and gentle peeling, making this texture production-ready and convincing across diverse lighting conditions.

Optimized for seamless tiling and offered in high resolution up to 8k, this tileable polished birch bark texture integrates effortlessly into modern 3D pipelines, supporting smooth UV mapping even on large islands without visual distortion. It is fully compatible with leading platforms like Blender, Unreal Engine, and Unity, ensuring a fast iteration loop for look development, environment art, architectural visualization, and concept prototyping. For best results, maintain consistent texel density across assets and carefully tune roughness values to balance the polished sheen with the bark’s organic texture. Using subtle height or parallax mapping can further enhance realism by emphasizing the tactile depth of the bark layers in close-up views. This texture provides a versatile, high-quality resource for artists seeking authentic bark textures with polished refinement in high-resolution detail.

The tileable polished birch bark texture seamless high resolution up to 8k offers a highly detailed, AI-generated texture with a polished birch bark texture seamless high resolution up to 8k that ensures consistent PBR appearance and realistic 3D preview capabilities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.