Seamless PBR Bark Texture 14 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless PBR Bark Texture 14 by Share Textures – PBR 3D Texture (8K ready)

IDpbr-bark-texture-14-by-share-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless PBR Bark Texture 14 by Share Textures masterfully captures the complex and organic composition characteristic of natural tree bark emphasizing the fibrous and layered structure typical of aged wood. This texture reveals the intricate grain orientation and porosity shaped by years of environmental exposure and weathering which impart a highly realistic tactile quality. The surface finish reflects the coarse matte nature of bark featuring natural fissures ridges and fine irregularities that contribute to its three-dimensional depth. The coloration is drawn from muted earth tones blending deep browns with warm grays that closely emulate the natural pigments embedded within the weathered wood fibers resulting in an authentic base color that represents the nuanced interplay of organic materials and timeworn bark layers.

In terms of physically based rendering this texture’s channels are carefully constructed to replicate the physical traits of bark across modern rendering engines. The Base Color (Albedo) channel provides accurate diffuse colors free from baked lighting or shadows ensuring realism under dynamic lighting. The Normal map encodes subtle surface details including cracks scales and the layered grain structure adding convincing depth and enhancing light interaction. Roughness values vary naturally across the texture reflecting the coarse weathered patches alongside slightly smoother areas which controls specular reflections in a physically plausible way. The Metallic channel is set to zero consistent with the organic non-metallic composition of bark. Ambient Occlusion intensifies shadows within crevices and fissures boosting visual depth while the Height/Displacement map supports advanced shading effects like parallax occlusion or tessellation further elevating surface complexity and realism.

Rendered at an impressive 8K resolution this seamless texture tiles flawlessly without visible seams or distortion maintaining consistent detail and shading when applied to extensive bark-covered surfaces. It is fully compatible with major 3D platforms including Blender Unreal Engine and Unity integrating seamlessly with physically based shading workflows such as Blender’s Principled BSDF Unreal Engine’s Base Color Roughness Normal and Ambient Occlusion inputs and Unity’s URP and HDRP Lit shaders. This high resolution ensures that even the finest bark details remain crisp and prominent at close range making it ideal for realistic environment art architectural visualization and detailed game asset creation. For optimal results it is recommended to maintain consistent UV scale for uniform texel density and to combine height or parallax mapping with the Normal map to enhance perceived surface depth and complexity under varying lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.