Detailed Birch Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Birch Bark Texture Seamless

Texture Info

IDdetailed-birch-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This detailed birch bark texture seamless high resolution up to 8k captures the intricate organic structure of natural birch bark with exceptional clarity and realism. The base substrate is organic wood, featuring a layered composite of cellulose fibers and lignin that create the characteristic flaky, papery surface of birch bark. The texture faithfully represents the subtle grain orientation and natural fissures formed by weathering and aging, with visible micro-cracks and peeling layers that contribute to its authentic appearance. The surface finish mimics the slightly rough, matte quality of real bark, enhanced by variations in pigment caused by natural tannins and oxidized compounds, resulting in an earthy color palette dominated by warm beige, soft whites, and muted grays. These details are meticulously captured across PBR channels: the BaseColor/Albedo map reveals nuanced color gradations and organic patterns, the Normal map defines fine cracks and raised bark ridges, while the Roughness map controls the diffuse, non-reflective surface that scatters light softly. The Metallic channel remains near zero, reflecting the non-metallic nature of bark, and Ambient Occlusion enhances shadowing in crevices for depth. Height or Displacement maps provide precise relief information, perfect for adding tactile realism in 3D scenes.

Designed as a tileable detailed birch bark texture seamless high resolution up to 8k, this AI-generated texture integrates smoothly into modern 3D workflows, offering compatibility with Blender, Unity, and Unreal Engine with minimal setup required. Its seamless tiling capability allows for effortless coverage of vast surfaces without visible repetition, making it ideal for architectural visualization, immersive game environments, product mockups, and interior staging where authentic natural materials are essential. The high resolution ensures crisp detail even at close camera angles, preserving micro-detail and structural consistency that elevate production quality. The texture’s organic complexity benefits from adjusting roughness levels to suit lighting rigs, enhancing realism by balancing specular reflections and matte surfaces. For optimal results, consider scaling the UV coordinates to maintain natural bark proportions and fine-tune height or parallax settings to emphasize depth without overwhelming the model’s silhouette.

The AI-generated detailed birch bark texture seamless high resolution up to 8k offers a realistic bark texture with a 3D preview that highlights its PBR appearance and seamless integration for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.