Polished Pine Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Pine Bark Texture Seamless

Texture Info

IDpolished-pine-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished pine bark texture seamless high resolution up to 8ktexture is a meticulously crafted AI-generated material that authentically replicates the complex organic composition of natural pine bark. This texture captures the wood’s outer layer, which is composed of tightly interwoven fibers with a distinct grain orientation that contributes to both structural integrity and intricate surface patterns. The bark’s porosity and weathering effects are evident through subtle crevices and fissures, which are preserved to maintain a realistic tactile appearance. Finished with a polished surface, this texture features a refined sheen that highlights the natural ridges and grooves without compromising the bark’s inherent roughness. Earthy pigments and nuanced color variations reflect the organic mineral and pigment distribution typical of pine bark, enhancing the visual depth and natural feel across every tileable repeat. The seamless polished pine bark texture seamless high resolution up to 8k ensures flawless continuity, ideal for expansive surfaces in architectural visualizations and immersive 3D environments where detail and realism are paramount.

This tileable polished pine bark texture seamless high resolution up to 8k comes with a comprehensive PBR map set designed to accurately simulate material response under diverse lighting conditions. The BaseColor/Albedo channel presents the bark’s rich tonal variations and natural pigment dispersion, while the Normal map accentuates the fine fibrous grain and microscopic surface irregularities, adding dimensionality. The Roughness map governs the polished finish, balancing reflective highlights with matte, weathered areas to portray authentic surface wear. As expected for an organic substrate, the Metallic channel remains negligible, emphasizing the non-metallic nature of bark. Ambient Occlusion enhances shadow depth within crevices, improving overall visual perception of the bark’s relief. Height and Displacement maps further enrich surface detail, enabling realistic relief effects that respond dynamically to lighting and camera angles, which is essential for close-up renders and interactive real-time applications.

Optimized for seamless integration into popular 3D software platforms such as Blender, Unreal Engine, and Unity, this high resolution up to 8ktexture facilitates efficient workflows without sacrificing quality. To maximize realism when applying this polished pine bark texture seamless high resolution up to 8k, it is recommended to carefully adjust the UV scale to preserve the natural grain size and proportion relative to the model. Additionally, fine-tuning the Roughness map allows for customized surface finishes, ranging from highly polished and glossy to more subdued, weathered effects. Incorporating the Height or Displacement maps within shader setups significantly enhances tactile realism, making this bark texture especially suitable for environment art, architectural facades, and detailed concept prototyping where authentic bark appearance and depth greatly elevate the visual impact of the project.

This AI-generated polished pine bark texture offers seamless, high-resolution bark textures up to 8K with an accurate PBR appearance and a detailed 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.