Eroded Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Plaster Seamless Texture

IDeroded-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Plaster Seamless Texture is a meticulously crafted AI-generated material designed to replicate the complex surface characteristics of weathered plaster commonly found on architectural facades. This texture captures the intricate interplay between the mineral-based plaster substrate composed primarily of lime and cementitious binders and the embedded aggregates such as fine sand and small mineral particles. Over time exposure to environmental elements causes natural erosion resulting in surface porosity micro-cracks and subtle grain orientation shifts all faithfully represented in this tileable eroded plaster seamless texture. The surface finish exhibits a matte slightly roughened appearance with areas of faded pigment and underlying oxide layers contributing to its authentic aged look. The color palette balances muted whites soft grays and earthy tones that simulate mineral deposits and weather-driven discoloration enhancing realism across various lighting conditions.

This seamless eroded plaster texture is provided in ultra high resolution reaching up to 8K ensuring exceptional clarity and detail even on large UV islands typical in architectural visualization and environment art. The PBR maps included follow industry standards: the BaseColor/Albedo channel reflects the diffuse color variation and subtle pigment fading while the Normal map conveys fine surface irregularities and eroded crevices. The Roughness map controls the matte non-reflective finish characteristic of plaster avoiding unwanted glossiness. There is minimal to no metallic content accurately represented by a near-zero Metallic channel emphasizing the non-metallic nature of plaster. Ambient Occlusion enhances depth perception around crevices and cracks and the Height/Displacement map accentuates surface erosion and texture depth allowing for convincing parallax and displacement effects in real-time engines.

Optimized for seamless tiling and compatibility with modern pipelines this AI texture eroded plaster seamless texture integrates effortlessly into Blender Unity and Unreal Engine workflows. Its balanced noise and crisp detail maintain material cohesion across extensive surfaces supporting quick look development and rapid iteration loops. To achieve the best visual fidelity it is recommended to maintain consistent texel density across all assets using this material and to keep UV maps uniform to prevent texture stretching. Additionally adjusting roughness levels can help fine-tune the weathered plaster’s tactile feel while subtle height map displacement enhances the perception of erosion depth without compromising real-time performance.

The 3D preview showcases a seamless eroded plaster seamless texture that accurately represents basic-materials textures with a realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.