Smooth Paper Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Paper Seamless Texture

IDsmooth-paper-seamless-texture
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Paper Seamless Texture is a meticulously crafted digital material designed to replicate the subtle qualities of high-grade paper surfaces with exceptional realism. Its base substrate mimics the organic cellulose fibers typical of fine paper intertwined with natural binders that create a cohesive yet slightly fibrous structure. This texture captures the delicate grain orientation and minimal porosity inherent to smooth paper resulting in a refined and polished finish without any signs of wear or weathering. The colorants simulate soft neutral pigments that provide a clean off-white tone typical of premium paper while the surface finish appears gently matte emphasizing the tactile softness and light diffusion properties of real paper sheets.

In terms of Physically Based Rendering (PBR) channels the BaseColor/Albedo map conveys the subtle variations in pigmentation and fiber density ensuring a natural and uniform hue. The Normal map introduces fine micro-details that replicate the paper’s delicate texture and fiber alignment enhancing realism through nuanced surface relief. The Roughness channel is calibrated to reflect the smooth yet slightly matte quality of paper balancing light reflection to avoid glossiness while maintaining a soft sheen. Metallic values are absent as paper is inherently non-metallic while the Ambient Occlusion map accentuates micro-shadows within fiber intersections adding depth and dimensionality. Height or Displacement maps subtly convey the gentle undulations and embossing typical of paper surfaces crucial for accurate parallax effects in close-up renders.

This seamless smooth paper texture scales elegantly across large surfaces with no visible seams making it ideal for use in real-time 3D environments such as Blender Unity and Unreal Engine. With resolutions up to 8K it supports ultra-high-definition projects cinematic renders level dressing and detailed material studies. The tileable nature of the texture ensures predictable repeatable results enabling artists to integrate it effortlessly into diverse workflows. For optimal results it is recommended to adjust the roughness and normal intensity parameters according to your scene’s lighting rig which helps maintain the material’s grounded and believable appearance. Additionally fine-tuning the UV scale can enhance the perception of paper grain aiding in achieving the desired level of detail for your project.

This AI-generated tileable smooth paper seamless texture offers a consistent smooth paper seamless texture ideal for realistic paper textures with a detailed 3D preview highlighting its seamless smooth paper seamless texture and PBR material qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.