Coarse Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Coarse Grass Seamless Texture  free download

IDcoarse-grass-seamless-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Grass Seamless Texture offers a meticulously crafted representation of natural organic grass surfaces characterized by thick fibrous blades with a distinctly coarse grain structure. Its base substrate simulates dense interwoven grass fibers that create a tactile textured surface reminiscent of wild or untamed grassy terrain. This texture captures subtle variations in blade orientation and natural porosity reflecting slight weathering and environmental influences such as moisture and soil integration. The surface finish is matte with a lightly roughened feel emulating the uneven dry tips of coarse grass blades. Natural pigments ranging from muted greens to soft earthy browns define the color palette enhanced by diffuse shading and subtle translucency to reflect light scattering through the foliage layers. The composition is carefully balanced to avoid repetitive visual artifacts ensuring seamless tiling across large UV islands without sacrificing realism or clarity.

In PBR workflows this coarse grass seamless texture excels by delivering detailed BaseColor maps rich with organic color variation avoiding flat or synthetic appearances. The Normal map provides finely tuned micro-surface detail that accentuates the fibrous grain and blade edges enhancing perceived depth and dimensionality under dynamic lighting. Roughness channels capture the natural matte finish with slight fluctuations to simulate dew or dryness while the Metallic channel remains neutral reflecting the organic non-metallic nature of grass. Ambient Occlusion maps emphasize subtle shadowing between overlapping blades adding realism to crevices and dense clusters. Height or displacement maps are calibrated to provide gentle surface undulations and blade layering perfect for parallax effects or terrain blending in real-time or cinematic projects. This texture is designed for ultra-high resolutions up to 8K making it suitable for close-up renders and detailed level dressing.

Optimized for modern pipelines this seamless coarse grass texture integrates effortlessly with Blender Unreal Engine and Unity supporting fast iteration cycles and consistent results across platforms. Its tileable nature ensures cohesion when applied to large UV islands maintaining visual integrity in both real-time scenes and offline renders. For best results it is recommended to adjust the roughness and normal map intensities according to your specific lighting rig to keep the material grounded and believable within the scene context. Additionally scaling the UVs appropriately can help maintain the natural grain size and avoid distortion preserving the authentic coarse grass appearance.

The tileable coarse grass seamless texture offers a highly detailed AI texture coarse grass seamless texture with realistic grass textures and a 3D preview that ensures a natural and consistent PBR appearance across surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.