Seamless glazed brick 3d texture pbr 8k colorful glossy decorative facade free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless glazed brick 3d texture pbr 8k colorful glossy decorative facade

Texture Info

IDseamless-glazed-brick-3d-texture-pbr-8k-colorful-glossy-decorative-facade
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless glazed brick 3D texture showcases a carefully crafted brick facade composed of rectangular bricks arranged in a classic running bond pattern. Each brick features a thin mortar joint, emphasizing the dense and orderly layout typical of modern architectural brickwork. The base material of the bricks is a high-quality ceramic clay substrate, which, after firing, is coated with a vibrant glaze that imparts the characteristic glossy finish. The glaze consists of silica-based glassy layers fused onto the brick surface, offering a smooth, polished appearance with enhanced color saturation and subtle reflective qualities. The mortar is a fine cementitious blend, designed to be minimally porous and tightly bonded, highlighting the sharp definition between individual bricks while maintaining structural integrity.

From a materials perspective, the bricks incorporate finely milled aggregates and mineral pigments within the clay body to ensure consistent coloration and durability. The glazing process seals the surface, reducing porosity and preventing weathering effects such as efflorescence or erosion, which are common in conventional unglazed brick surfaces. This results in a durable, low-maintenance exterior ideal for decorative facades. The geometric form is uniform and regular, with slightly chamfered edges to subtly catch light and enhance the visual depth of each brick unit. The thin mortar joints contribute to a sleek, modern aesthetic, emphasizing the glossy brick's vibrant colors and smooth texture.

In the context of Physically Based Rendering (PBR), this texture is meticulously mapped across multiple channels for photorealistic outcomes. The BaseColor (Albedo) channel captures the saturated, glossy hues and subtle variations in the glaze. The Normal map highlights the fine relief of the brick edges, slight surface undulations, and the mortar joints, adding dimensionality without exaggeration. Roughness values are low and finely varied to reflect the polished glazed finish while suggesting minimal surface imperfections. The Metallic channel remains near zero, as the brick and glaze are non-metallic ceramics. Ambient Occlusion enhances shadowing in recessed mortar lines and brick crevices to reinforce depth perception. The Height/Displacement map accurately conveys the slight relief between bricks and mortar, enabling realistic parallax effects in supported engines.

Rendered at an exceptional 8K resolution, this texture provides ultra-high detail suitable for close-up architectural visualizations and digital environments. It is optimized for seamless tiling and compatible with Blender, Unreal Engine, and Unity, ensuring versatile integration across common 3D workflows. For best results, it is recommended to carefully adjust UV scaling to maintain the natural size and spacing of bricks relative to the model’s scale. Additionally, tuning the roughness channel can help balance glossiness under different lighting conditions, while blending height and normal maps can enhance surface realism without creating harsh artifacts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.