Brick Wall — Dry Red Brick Red Brick Bricks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Wall — Dry Red Brick Red Brick Bricks — PBR seamless 3D texture

IDbrick-wall-006-rough-wall-chipped-worn-cracked-discolored
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Brick Wall — Dry Red Brick 3D texture is a meticulously crafted seamless and tileable PBR material designed to replicate the authentic appearance of weathered man-made brick surfaces. The base substrate consists of ceramic clay bricks characterized by mineral-rich composition and porous structure bound together by a cementitious mortar that shows signs of aging such as chipping cracking and discoloration. The dry red pigment of the bricks is achieved through natural iron oxide layers giving the wall its distinctive warm hue while patches of rough uneven concrete and mortar add to the realistic outdoor worn aesthetic. Surface details such as scratches chips and cracks are carefully integrated into the texture’s micro-geometry reflecting real-world wear and tear influenced by environmental exposure and time.

This PBR texture pack includes high-resolution 4K maps with an optional 8K version optimized for modern pipelines in Blender Unreal Engine and Unity. The albedo (BaseColor) channel captures the nuanced red brick pigmentation and the subtle discoloration typical of aged masonry. The normal map encodes fine surface imperfections like scratches chips and uneven grain orientation enhancing the tactile depth without manual tweaking. Roughness maps define material reflectivity balancing the matte dry brick surfaces against smoother patched concrete areas. Ambient occlusion emphasizes crevices around cracked and chipped bricks while height and displacement maps provide realistic depth for parallax effects revealing the layered mortar and damaged edges. Metallic values remain minimal as the brick and mortar are non-metallic preserving physical accuracy across renderers.

This seamless 3D texture is engineered to deliver reliable consistent shading results across both real-time and offline renderers. The metal/rough workflow and calibration support ensure a balanced detail-to-performance ratio making it ideal for outdoor scenes requiring durable weathered wall surfaces. For best results adjust UV scaling to match scene proportions and slightly increase roughness values when simulating wet or moss-covered bricks. The detailed height map also enables effective use of parallax occlusion mapping adding convincing depth and realism to environments without the need for complex geometry making this material an excellent choice for architectural visualization game assets and VFX projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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