Bricks Moss Pavement — Floor Bricks Bricks Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Bricks Moss Pavement — Floor Bricks Bricks Floor — PBR seamless 3D texture

IDfloor-bricks-02-bricks-moss-pavement-scattered-plants-weeds-mosscovered
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a meticulously crafted bricks moss pavement material designed to replicate the intricate composition of outdoor floor bricks aged by exposure and natural growth. The base substrate consists primarily of mineral-rich ceramic bricks bound together with a durable cementitious adhesive that ensures structural integrity. Fine aggregates within the mortar contribute to the subtle grain and porosity visible in the surface finish while natural weathering introduces characteristic cracks and chips. The bricks exhibit a mosscovered and dirty appearance resulting from scattered plants and weeds that have taken root in crevices enhancing the authentic outdoor man-made environment. The surface finish balances a slightly rough matte texture with moss patches that soften the ruggedness reflecting years of plant growth and environmental wear.

Each PBR map is thoughtfully constructed to capture these material nuances with precision. The Albedo/BaseColor channel conveys the complex color palette of weathered bricks muted reds and browns interspersed with green moss hues and soil deposits. The Normal map encodes the micro-relief of cracked bricks and moss textures providing depth and tactile realism without geometry overhead. Roughness values are carefully calibrated to differentiate between the rough porous brick surfaces and the softer damp moss areas while the Ambient Occlusion channel enhances shadowing in crevices where scattered plants and dirt accumulate. Height/Displacement maps enable subtle elevation variations to simulate the uneven pavement and moss growth suitable for parallax or displacement effects. Metallic is minimal reflecting the non-metallic nature of the natural and man-made brick materials.

Offered at a high-quality 4K resolution with an optional 8K upgrade for demanding projects this texture is optimized for modern pipelines and is fully compatible with Blender Unreal Engine and Unity. The tileable design ensures seamless repetition across large floor areas maintaining consistent shading and detail without manual tweaking. Calibration supports both metal/rough workflows and real-time or offline renderers making it versatile for diverse applications. For best results adjusting the UV scale to match the brick size in your scene and fine-tuning roughness can enhance realism especially in wet or shaded outdoor environments where moss and dirt influence surface reflectivity and texture depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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