Brick Wall — Brick Bricks Walling Old Brick Bricks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Wall — Brick Bricks Walling Old Brick Bricks — PBR seamless 3D texture

IDbrick-wall-07-rough-old-brick-bricks-walling-coarse
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Brick Wall 07 seamless 3D texture captures the authentic character of old brick bricks used in traditional walling and exterior outdoor structures. The base substrate consists primarily of fired clay minerals imparting a natural coarse and gritty surface typical of man-made brickwork. Over time weathering contributes to subtle porosity and roughness variations enhancing realism with chipped edges and uneven surfaces. The composition includes mineral binders and iron oxide pigments that give the bricks their warm reddish-brown hues while the mortar filling between bricks exhibits a slightly lighter cementitious appearance. This physically based rendering (PBR) material expertly reproduces these details through high-fidelity texture maps that represent the complex interplay of light on rough aged brick surfaces.

The included PBR maps correspond closely to the material’s physical properties: the Albedo (BaseColor) channel reveals the nuanced color gradations and pigment distribution across the brick faces and mortar joints; the Normal map emphasizes the fine grain orientation and surface imperfections such as cracks and bumps that define the coarse texture; Roughness controls the varied reflectivity from the brick’s weathered finish balancing matte and slightly glossy areas; Height (displacement) data supports realistic depth and relief for wall geometry enhancing parallax effects in real-time engines; Ambient Occlusion adds subtle shadowing in crevices while the Metallic channel remains minimal reflecting the non-metallic ceramic nature of the bricks.

Optimized for modern pipelines this 4K seamless texture set comes with an optional 8K resolution version for high-end visualization and offline rendering workflows. It is fully compatible with Blender Unreal Engine and Unity supporting the metal/rough workflow for consistent shading and physically based accuracy across diverse DCCs and game engines. The tileable design ensures easy repetition without visible seams making it ideal for large outdoor or architectural scenes requiring old gritty brick walls with realistic detail and performance balance. For best results adjusting the UV scale to match the real-world brick dimensions and fine-tuning roughness can help achieve a natural look while height map parallax settings enhance depth perception in close-up views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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