Seamless Brick Wall 5 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 5 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-5-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Wall 5 by Share Textures is a meticulously crafted PBR 3D texture that authentically replicates the traditional masonry appearance and tactile feel of fired clay bricks. The base substrate is a mineral-rich ceramic composition typical of classic brickwork featuring natural grain orientation and fine aggregate inclusions that add complexity and subtle variation to the surface. These bricks exhibit a range of porosity levels and gentle weathering effects simulating natural erosion and age-related wear that enhance realism. Held together by a cementitious mortar binder the texture highlights the contrast between the rough matte brick faces and the slightly recessed coarse mortar joints. Natural iron oxide pigments imbue the bricks with a warm reddish-brown color palette enriched by nuanced tonal shifts and subtle staining that are characteristic of authentic brick surfaces exposed to the elements over time.

The texture pack includes a comprehensive set of PBR channels designed for realistic rendering and seamless integration across popular engines such as Blender Unreal Engine and Unity. The Base Color (Albedo) map captures intricate color variations and natural discolorations while the Normal map emphasizes fine surface relief including the edges of bricks and the depth of mortar joints adding perceptible depth and tactile detail. The Roughness map balances the matte finish of the bricks with softer highlights on areas of wear creating a convincing interplay of light and shadow. The Metallic channel remains non-reflective consistent with the ceramic nature of fired clay bricks. Ambient Occlusion enhances shadowed crevices improving volumetric depth and the Height/Displacement maps enable advanced parallax or displacement effects for additional geometric detail heightening the surface’s tactile realism under dynamic lighting conditions.

Available in resolutions up to 8K this seamless tileable texture guarantees crisp detail even on large surfaces making it ideal for high-fidelity architectural visualization and game environments. It is fully compatible with the Principled BSDF shader in Blender as well as the Base Color Roughness Normal and Ambient Occlusion inputs in Unreal Engine and Unity’s URP and HDRP Lit shaders. For optimal results it is recommended to maintain a consistent UV scale across the mesh and to combine the Normal map with Height or Parallax displacement to enrich the surface depth and realism further. Applying base color textures in sRGB color space alongside non-color data maps for normals and height ensures accurate color rendition and physically based shading delivering a natural and consistent brick wall appearance across multiple platforms and lighting scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.