Factory Brick Bricks — Industrial Factory Brick Rough Red Uneven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Factory Brick Bricks — Industrial Factory Brick Rough Red Uneven — PBR seamless 3D texture

IDchurch-bricks-03-rough-red-uneven-industrial-factory-brick
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Factory Brick Bricks texture represents an industrial red brick wall with a rough uneven surface that vividly captures the authentic character of aged weathered and deteriorating man-made materials. Originating from mineral-based clay substrates combined with natural binders and fine aggregates these bricks exhibit a porous rugged texture shaped by decades of outdoor exposure. The mortar lines between the bricks are distinctly rendered showing subtle crumbling and wear consistent with old brick constructions such as church bricks 03 where repeated cycles of weathering have created a balanced mix of roughness and surface imperfections. The surface finish is matte and unpolished emphasizing the natural oxidation and erosion that contribute to the brick’s characteristic red color—derived from iron oxide pigments embedded within the ceramic matrix. This uneven texture is ideal for replicating factory and industrial brick walls with historical charm and structural authenticity.

All PBR channels are carefully crafted to convey the material’s physical properties with high fidelity. The Albedo (BaseColor) map reflects the vibrant but weathered red brick tones and the subtle color variations caused by aging and dirt accumulation. The Normal map enhances the uneven surface highlighting cracks chipped edges and the textured mortar lines without artificial smoothing. Roughness values fluctuate realistically reinforcing the contrast between the coarse brick faces and the softer mortar while the Metallic channel remains near zero to reflect the non-metallic nature of the ceramic brick material. Ambient Occlusion adds depth to crevices and joints improving shadow realism and the Height map delivers precise displacement for parallax mapping and advanced geometry effects emphasizing the brick wall’s three-dimensional structure in Blender Unreal Engine and Unity workflows.

Provided in a seamless tileable format this texture supports resolutions up to 8K for high-end renderings with a default 4K option optimized for performance across modern digital content creation pipelines. The texture is supplied in multiple file formats including PNG and EXR compatible with physically based rendering workflows that leverage metal/roughness calibrations to maintain consistent shading in both real-time and offline renderers. For best results it is recommended to adjust the UV scale to match the typical brick size for your scene and slightly increase roughness in highly weathered areas to enhance realism. This ensures balanced detail and performance making it a reliable choice for recreating authentic industrial brick walls and outdoor environments without the need for manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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